set3DENAttributes: Difference between revisions

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| [[Bool]] - [[true]] if the value was set |= RETURNVALUE  
| [[Bool]] - [[true]] if the value was set |= RETURNVALUE  


|x1= <code>set3DENAttributes <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",true]];</code>
|x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code>
Set all selected objects as playable|= EXAMPLE1  
Set all selected objects as playable|= EXAMPLE1  
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Revision as of 13:28, 19 September 2016

Hover & click on the images for description

Description

Description:
Set entity attributes.

An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
Attributes are available only within the Eden Editor workspace. You cannot access them in scenario preview or exported scenario!
Groups:
Uncategorised

Syntax

Syntax:
set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
Parameters:
entities: Array or Eden Entities
class: String - attribute name
value: Any - new attribute value
Return Value:
Bool - true if the value was set

Examples

Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]]; Set all selected objects as playable

Additional Information

See also:
get3DENAttribute

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes


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