set3DENAttributes: Difference between revisions
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| [[Bool]] - [[true]] if the value was set |= RETURNVALUE | | [[Bool]] - [[true]] if the value was set |= RETURNVALUE | ||
|x1= <code>set3DENAttributes <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",true]];</code> | |x1= <code>[[set3DENAttributes]] <nowiki>[[</nowiki>[[get3DENSelected]] "Object","ControlMP",[[true]] ]];</code> | ||
Set all selected objects as playable|= EXAMPLE1 | Set all selected objects as playable|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ |
Revision as of 13:28, 19 September 2016
Description
- Description:
- Set entity attributes.
An attribute is identified by its property (data when it's engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes. - Groups:
- Uncategorised
Syntax
- Syntax:
- set3DENAttributes [[<entities1>,<class1>,<value1>], ..., [<entitiesN>,<classN>,<valueN>]]
- Parameters:
- entities: Array or Eden Entities
- class: String - attribute name
- value: Any - new attribute value
- Return Value:
- Bool - true if the value was set
Examples
- Example 1:
set3DENAttributes [[get3DENSelected "Object","ControlMP",true ]];
Set all selected objects as playable
Additional Information
- See also:
- get3DENAttribute
Notes
-
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Notes