Eden Editor: Entity Context Menu: Difference between revisions

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=== How does it work? ===
=== How does it work? ===
Let's take a closer look at example two.<br><br>
Let's take a closer look at example two.<br><br>
'''hoverObjectCanFly''' and '''hoverObjectFlying''' are nothing less than two boolean values, which can either be [[true]] (0) or [[false]] (1).<br><br>
'''hoverObjectCanFly''' and '''hoverObjectFlying''' are two boolean values, which can either be [[true]] (0) or [[false]] (1).<br><br>


If '''hoverObjectCanFly'''  is [[true]] (1) and '''hoverObjectFlying''' is [[false]] (0) the resulting equation looks like this:<br>
If '''hoverObjectCanFly'''  is [[true]] (1) and '''hoverObjectFlying''' is [[false]] (0) the resulting equation looks like this:<br>

Revision as of 19:45, 3 December 2016

WIP


Conditions

  • Context menu entries can have different conditions which need to be true in order for the entry to appear.
  • The condition is defined by the conditionShow config entry.

class YourEntry { action = "call BIS_fnc_someFunction";//Can be any kind of expression defined as string Text = "Delete Crew";//Name shown in the context menu conditionShow = "hoverObjectVehicle";//Condition };

The condition can be one of the strings from the table below, or a combination of multiple conditions.

Example 1: conditionShow = "hoverObjectCanFly"; Entry will only show if the object you are hovering over can fly.

Example 2: conditionShow = "hoverObjectCanFly * (1 - hoverObjectFlying)"; Entry will only show if the object you are hovering over can fly and the object isn't flying.

How does it work?

Let's take a closer look at example two.

hoverObjectCanFly and hoverObjectFlying are two boolean values, which can either be true (0) or false (1).

If hoverObjectCanFly is true (1) and hoverObjectFlying is false (0) the resulting equation looks like this:

1 * (1-0) = x 1 * 1 = x x = 1

The result will be true (1), therefore the entry will be shown.

Supported Conditions

Condition Description
selected True when an Eden entity is selected
hoverObjectBrain True when hovering over an object with simulation "soldier" or "UAVpilot"
hoverObjectVehicle True when hovering over a vehicle
IsInternal Unknown
hoverObject True when hovering over any object
hoverGroup True when hovering over any group
hoverTrigger True when hovering over any trigger
hoverWaypoint True when hovering over any waypoint
hoverLogic True when hovering over any logic
hoverMarker True when hovering over any marker
hoverObjectAttached Unknown
isMultiplayer True when editing in multiplayer environment
hoverObjectUav True when hovering over an UAV
isEditList Unknown
hoverLayer True when hovering over a Layer
hoverObjectCanFly True when hovering an object which can fly
hoverObjectCanFly True when hovering an object which is flying
selectedObject True when an object is selected
selectedWaypoint True when a waypoint is selected
selectedLogic True when a logic is selected
selectedMarker True when a Marker is selected