switchAction: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>") |
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{{ | {{RV|type=command | ||
| arma2 |= | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Unit Control | ||
| | |gr2= Animations | ||
| | |descr= When used on a person, the given action is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck. | ||
| [[ | |s1= soldier [[switchAction]] action | ||
|p1= soldier: [[Object]] | |||
| | |p2= action: [[String]] | ||
|r1= [[Nothing]] | |||
| | |x1= <sqf>soldierOne switchAction "SitDown";</sqf> | ||
| | |seealso= [[playAction]] [[playActionNow]] [[switchMove]] | ||
}} | }} | ||
Latest revision as of 22:43, 28 June 2022
Description
- Description:
- When used on a person, the given action is started immediately (there is no transition). Use switchmove "" to switch back to the default movement if there is no transition back, otherwise the person may be stuck.
- Groups:
- Unit ControlAnimations
Syntax
- Syntax:
- soldier switchAction action
- Parameters:
- soldier: Object
- action: String
- Return Value:
- Nothing
Examples
- Example 1:
- soldierOne switchAction "SitDown";
Additional Information
- See also:
- playAction playActionNow switchMove
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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