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| ==Server Security==
| | #REDIRECT [[Arma 3: Server Config File#Server Security]] |
| Several of these settings directly contribute to the security of the server and have been highlighted as important, particularly for running Public (no password) servers.
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| ;The most updated ones that give a good protection (and are, ''de facto'', the standard for public servers) are:
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| <syntaxhighlight lang=cpp>
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| battlEye = 1;
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| verifySignatures = 2;
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| allowedFilePatching = 0;
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| allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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| allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"};
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| allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"};
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| //allowedHTMLLoadURIs[] = {};
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| passwordAdmin = "xyzxyz123";
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| serverCommandPassword = "xyzxyz456";
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| </syntaxhighlight>
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| '''Note:''' allowedLoad*/allowedPreprocess*/allowedHTML* are server.cfg settings with array list of extensions, for server-side use only. <br>
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| Above are listed examples for basic-game MP modes, server-admin may attempt to make it stricter for theirs servers (if too strict then server's log file will contain warning entries about unable read)<br>
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| With the exception of allowedHTMLLoadURIs those arrays covers both files inside and outside PBOs so don't change the above defaults w/o testing first as there's a chance you'll break the game. <br>
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| '''Warning:''' Not listing any extension means ''everything is allowed''. Defining the setting as empty arrays means ''nothing is allowed''.<br>
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| To read [[loadFile]] , [[preprocessFile]] , [[preprocessFileLineNumbers]] and to remember, those works on files only-within Arma 3 server directory and it's sub-directories !
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| :Refer to [[ArmA: Addon Signatures]] for current best practices in server mod signing and the use of key signature files.<br>
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| To further increase security of your servers remember [[BattlEye]] has ability to utilize server-side (including preventing remote execution) and client-side script check filters.<br>
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| :'''Note:''' these BattlEye filters needs to be written specifically for each mission and mod as the scripting differs in each of them.<br>
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| '''To understand:''' Engine supports absolute (full path) outside Arma 3 server folder for command-line parameters ''-servermod='', ''-mod='' and same for profile directories and config locations<br>
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| this puts those out of reach by various load script command features which are limited only within Arma 3 folder and it's sub-directories (for logical security reason)<br>
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| thus e.g. safe folder-structure looks like:<br>
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| \arma3server\<br>
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| \arma3server\@publicmods\<br>
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| \arma3server_servermods_secrethash\<br>
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| \arma3server_profiles_and_configs_secrethash\<br>
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| yet note that callExtensions are loaded only from arma 3 server root / subfolders
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| ==See Also==
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| *[[server.cfg]]
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| *[[ArmA: Server configuration|Server Configuration]]
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| *[[Armed Assault:Dedicated Server]]
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| *[[ArmA: Server Side Scripting]]
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| *[[Operation Flashpoint:Dedicated Server]]
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| *[[Arma_3_Headless_Client]]
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| *[[Arma_3:_Mission_voting]]
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| *[[Arma:_Mission_rotation]]
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| *[[Arma_2_Mission_Rotation]]
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| *[[Arma_2_OA:_Multiple_Mission_Parameters_Configuration]]
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| [[Category:ArmA: Multiplayer|Server.cfg]]
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