Editor Modules – Arma 3

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*This page contains a list of all modules available in the editor
#REDIRECT [[Modules]]
 
==Arma 3 Modules v1.77 (08.2017)==
 
{| class='wikitable sortable' |-
!Module Name !!Category !!Addon
|-
|Hide Terrain Objects
||Environment
||Arma 3
|-
|Edit Terrain Object
||Environment
||Arma 3
|-
|Smoke Grenade
||Effects
||Arma 3
|-
|Chem light
||Effects
||Arma 3
|-
|Tracers
||Effects
||Arma 3
|-
|Post process: Film Grain
||Effects
||Arma 3
|-
|Plankton
||Effects
||Arma 3
|-
|Bubbles
||Effects
||Arma 3
|-
|Cartridges
||Effects
||Arma 3
|-
|Smoke
||Effects
||Arma 3
|-
|Fire
||Effects
||Arma 3
|-
|Date
||Events
||Arma 3
|-
|Weather
||Environment
||Arma 3
|-
|Save Game
||Events
||Arma 3
|-
|Radio Chat
||Events
||Arma 3
|-
|Volume
||Events
||Arma 3
|-
|Generic radio message
||Events
||Arma 3
|-
|Set Callsign
||Group Modifiers
||Arma 3
|-
|Combat Get In
||Group Modifiers
||Arma 3
|-
|High Command - Commander
||Others
||Arma 3
|-
|Skip time
||Environment
||Arma 3
|-
|Create Task
||Intel
||Arma 3
|-
|Set Task Description
||Intel
||Arma 3
|-
|Set Task Destination
||Intel
||Arma 3
|-
|Set Task State
||Intel
||Arma 3
|-
|Create Diary Record
||Intel
||Arma 3
|-
|Headquarters Entity
||Intel
||Arma 3
|-
|Game Logic
||Others
||Arma 3
|-
|Military Symbols
||Others
||Arma 3
|-
|Zone Restriction
||Others
||Arma 3
|-
|Trident
||Others
||Arma 3
|-
|Unlock Object
||Others
||Arma 3
|-
|Unlock Area
||Others
||Arma 3
|-
|Friendly Fire
||Others
||Arma 3
|-
|Sector
||Multiplayer
||Arma 3
|-
|Respawn Position
||Multiplayer
||Arma 3
|-
|Vehicle Respawn
||Multiplayer
||Arma 3
|-
|Show / Hide
||Object Modifiers
||Arma 3
|-
|Set Position / Rotation
||Object Modifiers
||Arma 3
|-
|Set Skill
||Object Modifiers
||Arma 3
|-
|Set Character Damage
||Object Modifiers
||Arma 3
|-
|Set Vehicle Damage
||Object Modifiers
||Arma 3
|-
|Set Vehicle Fuel
||Object Modifiers
||Arma 3
|-
|Set Ammo
||Object Modifiers
||Arma 3
|-
|Set Mode
||Object Modifiers
||Arma 3
|-
|Set Rank
||Object Modifiers
||Arma 3
|-
|Set AI Mode
||Object Modifiers
||Arma 3
|-
|Add Rating / Score
||Object Modifiers
||Arma 3
|-
|Open / Close Doors
||Object Modifiers
||Arma 3
|-
|Simulation Manager
||Object Modifiers
||Arma 3
|-
|Game Logic
||Sites
||Arma 3
|-
|EditorSkirmishBase
||Others
||Arma 3
|-
|Open Strategic Map
||Strategic
||Arma 3
|-
|Support Requester
||Supports
||Arma 3
|-
|Support Provider
||Others
||Arma 3
|-
|Support Provider (Virtual)
||Others
||Arma 3
|-
|Firing Drill
||Firing Drills
||Arma 3
|-
|Posters
||Others
||Arma 3
|-
|Game Logic
||Gameplay Modes
||Arma 3
|-
|Animals
||Others
||Arma 3 Zeus
|-
|Close Air Support (CAS)
||Effects
||Arma 3 Zeus
|-
|Game Master
||Zeus
||Arma 3 Zeus
|-
|Manage Addons
||Zeus
||Arma 3 Zeus
|-
|Manage Resources
||Zeus
||Arma 3 Zeus
|-
|Add Editing Area
||Zeus
||Arma 3 Zeus
|-
|Restrict Editing Around Players
||Zeus
||Arma 3 Zeus
|-
|Set Editing Area Type
||Zeus
||Arma 3 Zeus
|-
|Add Camera Area
||Zeus
||Arma 3 Zeus
|-
|Set Camera Position
||Zeus
||Arma 3 Zeus
|-
|Add Editable Objects
||Zeus
||Arma 3 Zeus
|-
|Set Editing Costs
||Zeus
||Arma 3 Zeus
|-
|Set Costs (Default)
||Zeus
||Arma 3 Zeus
|-
|Set Costs (Side)
||Zeus
||Arma 3 Zeus
|-
|Set Costs - Soldiers & Vehicles
||Zeus
||Arma 3 Zeus
|-
|Add Icon
||Zeus
||Arma 3 Zeus
|-
|Set Attributes - Objects
||Zeus
||Arma 3 Zeus
|-
|Post-Process
||Environment
||Arma 3 Zeus
|-
|Play Sound
||Audio
||Arma 3 Zeus
|-
|IR Grenade
||Effects
||Arma 3 Zeus
|-
|Time acceleration
||Environment
||Arma 3 Zeus
|-
|Flare
||Effects
||Arma 3 Zeus
|-
|Briefing
||Scenario Flow
||Arma 3 Zeus
|-
|End Scenario
||Scenario Flow
||Arma 3 Zeus
|-
|Scenario Name
||Scenario Flow
||Arma 3 Zeus
|-
|Zeus Lightning Bolt
||Zeus
||Arma 3 Zeus
|-
|Cover Map
||Others
||Arma 3 Zeus
|-
|Create Radio Channel
||Others
||Arma 3 Zeus
|-
|Remote Control
||Zeus
||Arma 3 Zeus
|-
|Zone Protection
||Scenario Flow
||Arma 3 Zeus
|-
|Countdown
||Scenario Flow
||Arma 3 Zeus
|-
|Respawn Tickets
||Scenario Flow
||Arma 3 Zeus
|-
|Bleed Tickets
||Scenario Flow
||Arma 3 Zeus
|-
|Custom Objective
||Objectives
||Arma 3 Zeus
|-
|Ordnance
||Effects
||Arma 3 Zeus
|-
|Loadouts
||Respawn
||Arma 3 Zeus
|-
|Players (BLUFOR)
||Respawn
||Arma 3 Zeus
|-
|Time Trial
||Others
||Arma 3 Karts
|-
|Bootcamp Stage
||Training
||Arma 3
|-
|Arsenal
||Zeus
||Arma 3
|-
|Spawn AI
||Others
||Arma 3 Helicopters
|-
|Spawn AI: Spawnpoint
||Others
||Arma 3 Helicopters
|-
|Spawn AI: Sector Tactic
||Others
||Arma 3 Helicopters
|-
|Spawn AI: Options
||Others
||Arma 3 Helicopters
|-
|Sling Load
||Others
||Arma 3 Helicopters
|-
|EndGame Objectives Instance
||Objectives
||Arma 3 Marksmen
|-
|End Game Simple Objective
||Objectives
||Arma 3 Marksmen
|-
|End Game Start Game Objective
||Objectives
||Arma 3 Marksmen
|-
|End Game - End Game Objective
||Objectives
||Arma 3 Marksmen
|-
|Combat Patrol Init
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Location Add
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Location Remove
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Location Reposition
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Azimuth Blacklist
||Combat Patrol
||Arma 3 Malden
|-
|}
 
==Function used for exporting==
<syntaxhighlight lang="cpp">
private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
private _export = "{| class='wikitable sortable' |-
!Module Name !!Category !!Addon
|-" + endl;
 
{
private _name = getText (_x >> "displayName");
private _cat = getText (_x >> "category");
private _mod = configSourceMod _x;
if (_mod == "") then {_mod = "A3"};
private _modName = modParams [_mod,["name"]];
_modName = _modName select 0;
_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
if (_cat isEqualto "") then {_cat = "Others"};
 
_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "|-" + endl;
 
} forEach _modules;
 
_export = _export + "|}";
 
copyToClipboard _export;
</syntaxhighlight>
 
 
[[Category: Arma 3: Editing]]

Latest revision as of 06:46, 30 December 2020

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