setViewDistance: Difference between revisions
| Lou Montana (talk | contribs) m (Add viewDistance value) | Lou Montana (talk | contribs)  m (Fix) | ||
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| {{ | {{RV|type=command | ||
| | ofp | | |game1= ofp | ||
| |version1= 1.00 | |||
| |1.00 | |game2= ofpe | ||
| |version2= 1.00 | |||
| | | |game3= arma1 | ||
| |version3= 1.00 | |||
| |  | |game4= arma2 | ||
| |version4= 1.00 | |||
| {{{ | |game5= arma2oa | ||
| !Game | |version5= 1.50 | ||
| !min. scripted | |||
| !min. UI | |game6= tkoh | ||
| !default | |version6= 1.00 | ||
| !max. UI | |||
| !max. scripted | |game7= arma3 | ||
| |version7= 0.50 | |||
| |eff= local | |||
| |gr1= System | |||
| |gr2= Environment | |||
| |descr= Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in {{hl|Options → Video → General → Visibility → Overall}}). | |||
| {{Feature|informative|In previous versions, client's max view distance was limited by the server's view distance.}} | |||
| {{Feature|important| | |||
| View distance also defines the maximum distance between a unit and any other unit they can [[knowsAbout|know about]]. | |||
| Higher view distance will involve more AI simulation cycles for every unit, which causes low performance. See [[Arma 3: Performance Optimisation]]. | |||
| }} | |||
| {{{!}} class="wikitable" | |||
| ! Game | |||
| ! min. scripted | |||
| ! min. UI | |||
| ! default | |||
| ! max. UI | |||
| ! max. scripted | |||
| {{!}}- | {{!}}- | ||
| {{!}}{{arma3}} | {{!}} {{arma3}} | ||
| {{!}}200 | {{!}} 200 | ||
| {{!}}500 | {{!}} 500 | ||
| {{!}}'''1600''' | {{!}} '''1600''' | ||
| {{!}}12000 | {{!}} 12000 | ||
| {{!}}40000 | {{!}} 40000 | ||
| {{!}}- | {{!}}- | ||
| {{!}}{{arma2oa}} | {{!}} {{arma2oa}} | ||
| {{!}}200 | {{!}} 200 | ||
| {{!}}500 | {{!}} 500 | ||
| {{!}}'''2500''' | {{!}} '''2500''' | ||
| {{!}}10000 | {{!}} 10000 | ||
| {{!}}15000 | {{!}} 15000 | ||
| {{!}}- | {{!}}- | ||
| {{!}}{{arma2}} | {{!}} {{arma2}} | ||
| {{!}}200 | {{!}} 200 | ||
| {{!}}500 | {{!}} 500 | ||
| {{!}}'''3000''' | {{!}} '''3000''' | ||
| {{!}}10000 | {{!}} 10000 | ||
| {{!}}15000 | {{!}} 15000 | ||
| {{!}}- | {{!}}- | ||
| {{!}}{{ | {{!}} {{arma1}} | ||
| {{!}} | {{!}} 200 | ||
| {{!}}500 | {{!}} 500 | ||
| {{!}}'''1200''' | {{!}} '''1200''' | ||
| {{!}}10000 | {{!}} 10000 | ||
| {{!}} | {{!}} 15000 | ||
| {{!}}- | {{!}}- | ||
| {{!}}{{ofp}} | {{!}} {{ofp}} | ||
| {{!}}500 | {{!}} 500 | ||
| {{!}}500 | {{!}} 500 | ||
| {{!}}'''900''' | {{!}} '''900''' | ||
| {{!}}5000 | {{!}} 5000 | ||
| {{!}} | {{!}} 5000 | ||
| {{!}}}  | {{!}}} | ||
| | [[setViewDistance]] distance  | |s1= [[setViewDistance]] distance | ||
| |p1= distance: [[Number]] - distance in metres | | |p1= distance: [[Number]] - distance in metres; {{GVI|arma3|1.00|size= 0.75}} a negative value resets the view distance to user video setting | ||
| | [[Nothing]]  | |r1= [[Nothing]] | ||
| | | |x1= <sqf>setViewDistance 2250;</sqf> | ||
| | [[viewDistance]] | |x2= <sqf>setViewDistance -1; // reset view distance in Arma 3</sqf> | ||
| |seealso= [[viewDistance]] [[setDetailMapBlendPars]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]] | |||
| }} | }} | ||
Latest revision as of 18:28, 25 May 2024
Description
- Description:
- Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in Options → Video → General → Visibility → Overall).
Game min. scripted min. UI default max. UI max. scripted Arma 3 200 500 1600 12000 40000 Arma 2: Operation Arrowhead 200 500 2500 10000 15000 Arma 2 200 500 3000 10000 15000 Armed Assault 200 500 1200 10000 15000 Operation Flashpoint 500 500 900 5000 5000 
- Groups:
- SystemEnvironment
Syntax
- Syntax:
- setViewDistance distance
- Parameters:
- distance: Number - distance in metres;  1.00 a negative value resets the view distance to user video setting 1.00 a negative value resets the view distance to user video setting
- Return Value:
- Nothing
Examples
- Example 1:
- setViewDistance 2250;
- Example 2:
- setViewDistance -1; // reset view distance in Arma 3
Additional Information
- See also:
- viewDistance setDetailMapBlendPars setTerrainGrid getObjectViewDistance setObjectViewDistance
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System
- Command Group: Environment
- Scripting Commands: Local Effect
 
	





