setMousePosition: Difference between revisions
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| {{RV|type=command | |||
| |game1= arma1 | |||
| |version1= 1.00 | |||
| |game2= arma2 | |||
| |version2= 1.00 | |||
| |game3= arma2oa | |||
| |version3= 1.50 | |||
| |game4= tkoh | |||
| |version4= 1.00 | |||
| |game5= arma3 | |||
| |version5= 0.50 | |||
| |gr1= GUI Control - Positioning | |||
| |descr= Moves mouse pointer to specified position on the screen. '''x''' and '''y''' could be any number, but will be clipped so mouse never leaves the screen area. | |||
| |s1= [[setMousePosition]] [x, y] | |||
| |p1= x: [[Number]] - x in screen coordinates | |||
| |p2= y: [[Number]] - y in screen coordinates | |||
| |r1= [[Nothing]] | |||
| |x1= <sqf>setMousePosition [0.5, 0.5];</sqf> | |||
| |seealso= [[getMousePosition]] [[ctrlSetMousePosition]] [[ctrlMousePosition]] [[ctrlMapCursor]] [[reversedMouseY]] | |||
| }} | |||
Latest revision as of 12:05, 7 May 2023
Description
- Description:
- Moves mouse pointer to specified position on the screen. x and y could be any number, but will be clipped so mouse never leaves the screen area.
- Groups:
- GUI Control - Positioning
Syntax
- Syntax:
- setMousePosition [x, y]
- Parameters:
- x: Number - x in screen coordinates
- y: Number - y in screen coordinates
- Return Value:
- Nothing
Examples
- Example 1:
- setMousePosition [0.5, 0.5];
Additional Information
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
Categories: 
- Scripting Commands
- Introduced with Armed Assault version 1.00
- ArmA: Armed Assault: New Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control - Positioning
 
	



