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==CfgAISkill==
= Mobile To-Do =
CfgAISkill is a set of arrays, related to [[AI Sub-skills]], defining the interpolation curve of each of the sub-skill.
''A list of things that would improve mobile compatibility''
===Example===
In {w, x, y, z} value from (w,y) gets interpolated into (x,z)


'''Example:'''
[[File:CfgAISkill.jpg|thumb|Interpolation with vanilla A3 CfgAISkill]]
''spotDistance[] = {0,0.2, 1,0.4};'' value in a range 0-1 will change into value in a range 0.2-0.4.
''setSkill ["spotDistance", 0.5]'' results in ''skill "spotDistance"'' returning ''0.3''
===Notes===
More than 2 pairs of defining values can be used (minimum is 2 pairs).


The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.
''Lou thinks just because the list is empty there is nothing left to improve. Only if he knew.''


'''See also:''' [[:Category:AI|AI]], [[AI Sub-skills]], [[skill]], [[setSkill]], [[setUnitAbility]]
= Done =


===Arma 3===
* Creator dlc template needs a noresize.
aimingAccuracy[] = {0, 0, 1, 1};
** {{Link|Spearhead_1944}}
aimingShake[] = {0, 0, 1, 1};
* Long command names should wrap
aimingSpeed[] = {0, 0.5, 1, 1};
** {{Link|removeAllUserActionEventHandlers}}
commanding[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 1};
general[] = {0, 0, 1, 1};
reloadSpeed[] = {0, 0, 1, 1};
spotDistance[] = {0, 0, 1, 1};
spotTime[] = {0, 0, 1, 1};


==Sub-Skills==
* See also entries on command and function pages are broken
Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game.
** {{Link|parsingNamespace}}


* Command and function template layout wastes a lot of space due to the two column design


{| class="wikitable" style="float: center; margin: 0 0 0 0.5em; max-width: 100%;"
* Tables with fixed widths need to be avoided. If they are too wide use noresize class wrapper
! Name
** {{Link|Arma_3:_Visual_Upgrade}}
! Description
|-
| ''aimingAccuracy''
|
*Affects how well the AI can lead a target
*Affects how accurately the AI estimate range and calculates bullet drop
*Affects how well the AI compensates for weapon dispersion
*Affects how much the AI will know to compensate for recoil (Higher value = more controlled fire)
*Affects how certain the AI must be about its aim on target before opening fire
|-
| ''aimingShake''
|
*Affects how steadily the AI can hold a weapon (Higher value = less weapon sway)
|-
| ''aimingSpeed''
|
*Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error)
|-
| ''commanding''
|
*Affects how quickly recognized targets are shared with the group (Higher value = faster reporting)
|-
| ''courage''
|
*Affects unit's subordinates' morale (Higher value = more courage)
|-
| ''endurance''
|
*''Disabled in {{arma3}}''
|-
| ''general''
|
*Raw "Skill", value is distributed to sub-skills unless defined otherwise. Affects the AI's decision making.
|-
| ''reloadSpeed''
|
*Affects the delay between switching or reloading a weapon (Higher value = less delay)Object Modifiers
|-
| ''spotDistance''
|
*Affects the AI ability to spot targets within it's visual or audible range (Higher value = more likely to spot)
*Affects the accuracy of the information (Higher value = more accurate information)
|-
| ''spotTime''
|
*Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction)
|}


===Notes===
* YouTube embeds and images should not have a fixed width
Each sub-skill is used in several calculations. Value of each sub-skill is inherited from the value set by skill slider in [[Mission Editor: Units|Insert Unit]] dialogue or [[setSkill]] command, or more precisely with setSkill alternative syntax. This value is interpolated into ranges defined in [[CfgAISkill]] and multiplied by a value of AI Level Skill or Precision set in player's profile (.Arma3Profile file).
** {{Link|Category:DayZ}}
 
** {{Link|Spearhead_1944_Frontline_Function}}
'''See also:''' [[:Category:AI|AI]], [[skill]], [[setSkill]], [[setUnitAbility]], [[CfgAISkill]], [[ArmA:_Difficulty#Adjusting_Accuracy_Separately]], [[disableAI]]
** It is because the youtube template has a hardcoded minimum width. This should get removed
 
 
[[Category:Arma 3: Editing]]
[[Category:AI]]

Latest revision as of 18:11, 18 May 2025

Mobile To-Do

A list of things that would improve mobile compatibility


Lou thinks just because the list is empty there is nothing left to improve. Only if he knew.

Done

  • Command and function template layout wastes a lot of space due to the two column design
  • Tables with fixed widths need to be avoided. If they are too wide use noresize class wrapper