BIS fnc rotateMarker: Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{Function|= Comments | arma3 |Game name= |1.78|Game version= <!---|arg= local |Multiplayer Arguments=---> <!---|eff= local |Multiplayer Effects=---> | <pre>/* Author:...") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *N([a-z ])" to "$1 - n$2") |
||
(23 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.78 | |||
| | |gr1= Map and Markers | ||
|arg= global | |||
|eff= global | |||
| | |descr= Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement. | ||
|s1= [marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn [[BIS_fnc_rotateMarker]] | |||
|p1= marker: [[String]] - marker to rotate | |||
|p2= newAzimuth: [[Number]] - new azimuth | |||
|p3= absoluteOrRelativ: [[Boolean]] - (Optional, default [[true]]) defines if the azimuth is absolute [[true]] or relative [[false]] | |||
| | |p4= shortestTurn: [[Number]] - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)<br>1 - force clockwise<br>2 - force counter clockwise | ||
| | |p5= duraton: [[Number]] - (Optional, default 2) duration for the complete rotation in seconds | ||
| | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>["BIS_marker",90] spawn BIS_fnc_rotateMarker;</sqf> | ||
| | |x2= <sqf>["BIS_marker",90,false,2,5] spawn BIS_fnc_rotateMarker;</sqf> | ||
| | | |exec= spawn | ||
|seealso= [[BIS_fnc_blinkMarker]] [[BIS_fnc_resizeMarker]] [[BIS_fnc_moveMarker]] | |||
}} | }} | ||
Latest revision as of 15:39, 8 November 2023
Description
- Description:
- Rotating a marker to new azimuth, using shortest turn, clockwise or anticlockwise movement.
- Execution:
- spawn
- Groups:
- Map and Markers
Syntax
- Syntax:
- [marker, newAzimuth, absoluteOrRelativ, shortestTurn, duraton] spawn BIS_fnc_rotateMarker
- Parameters:
- marker: String - marker to rotate
- newAzimuth: Number - new azimuth
- absoluteOrRelativ: Boolean - (Optional, default true) defines if the azimuth is absolute true or relative false
- shortestTurn: Number - (Optional, default 0) 0 - shortest turn (default, if used with relative dir, counter clockwise is used)
1 - force clockwise
2 - force counter clockwise - duraton: Number - (Optional, default 2) duration for the complete rotation in seconds
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note