BIS fnc controlPoint setIsArrive: Difference between revisions
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{{ | {{RV|type=function | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.78 | |||
| | |gr1= ControlPoint | ||
|descr= Set's whether this control point is arrive or leave. | |||
|s1= [controlPoint, isArrive] call [[BIS_fnc_controlPoint_setIsArrive]] | |||
| | |p1= controlPoint: [[Object]] - the control point | ||
|p2= isArrive: [[Object]] - (Optional, default [[true]]) [[true]] - arrive<br>[[false]] - leave | |||
|r1= [[Nothing]] | |||
|x1= <sqf>[controlPoint,false] call BIS_fnc_controlPoint_setIsArrive;</sqf> | |||
|[] | |seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] | ||
}} | }} | ||
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Set's whether this control point is arrive or leave.
- Execution:
- call
- Groups:
- ControlPoint
Syntax
- Syntax:
- [controlPoint, isArrive] call BIS_fnc_controlPoint_setIsArrive
- Parameters:
- controlPoint: Object - the control point
- isArrive: Object - (Optional, default true) true - arrive
false - leave - Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey
Notes
-
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