Administration Logs – DayZ
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{{ | {{GameCategory|dayz|Server}} | ||
== Introduction == | |||
This article details '''Administration Log''', a file which records key gameplay events such as chat, player hits and deaths. It's main purpose is to help server administrators identify exploiters, cheaters or spot breaches of any custom rules the server might have set up. | |||
To enable the logging, server must run with the launch parameter '''-adminlog''' | |||
The log file is named '''server_exe_name.ADM''' and it is created in the profiles folder, specified by the -profiles launch parameter. | |||
The page is updated for patch '''1.02''' | |||
== Logged events == | |||
Each message in the log is prefixed by a time stamp in a HH:MM:SS format | |||
{| class="wikitable" style="width:100%;" | |||
|- | |||
! Event !! Description !! Example | |||
|- | |||
| rowspan="2" | Connect/Disconnect || rowspan="2" | Connect and disconnect message for each player joining/leaving the server || {{hl|c= Player "Survivor" is connected (id=DAYZGUID) }} | |||
|- | |||
| {{hl|c= Player "Survivor"(id=DAYZGUID) has been disconnected}} | |||
|- | |||
| Chat || Chat log || {{hl|c= Chat("Survivor"(id=DAYZGUID)): hello log}} | |||
|- | |||
| Player report || Report message activated by typing "#toadmin yourmessage" into the in game chat || {{hl|c= PLAYER REPORT: <2019-1-23_11-23-26> <DAYZGUID>: yourmessage}} | |||
|- | |||
| rowspan="2" | Unconscious state || rowspan="2" | Player falling into and regaining consciousness || {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) is unconscious}} | |||
|- | |||
| {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) regained consciousness}} | |||
|- | |||
| rowspan="4" | Player damage source || rowspan="4" | Players receiving hits from other entities and falls - includes current global health, source of damage, hitzone(+component), ammunition used and range if the source was a ranged weapon || {{hl|c= Player "Survivor A"(id=DAYZGUID pos=<3605.9, 2296.0, 6.0>)[HP: 74] hit by "Survivor B"(id=DAYZGUID pos=<3605.9, 2296.0, 6.0>) into Head(0) for 26 damage (Bullet_45ACP) with FX-45 from 1.12831 meters}} | |||
|- | |||
| {{hl|c= Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>)[HP: 76.7] hit by Wolf into LeftArm(18) for 20 damage (MeleeWolf)}} | |||
|- | |||
| {{hl|c= Player "Survivor" (id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>)[HP: 96.7] hit by FallDamage}} | |||
|- | |||
| {{hl|c= Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>)[HP: 96.7] hit by Fireplace with FireDamage}} | |||
|- | |||
| rowspan="3" | Player death log || rowspan="3" | Player cause of death. Will print generic death message with additional status information to help determine the cause if it's unclear. || {{hl|c= Player "Survivor A"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) killed by "Survivor B"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) with M4-A1 from 42 meters}} | |||
|- | |||
| {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) killed by Infected}} | |||
|- | |||
| {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) died. Stats> Water: 489.53 Energy: 594.765 Bleeding Sources: 2}} | |||
|- | |||
| Suicide || Player death caused by the suicide gesture || {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) committed suicide}} | |||
|- | |||
| Bleeding out || Player dying to lack of blood || {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) bled out}} | |||
|- | |||
| rowspan="2" | Placement || rowspan="2" | Log when player places an item in the world using the placement action. Requires '''adminLogPlacement=1;''' || {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) placed Bear Trap}} | |||
|- | |||
| {{hl|c= Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) placed Fireplace}} | |||
|- | |||
| rowspan="2" | Base building actions || rowspan="2" | Log when player executes a base building action. Requires '''adminLogBuildActions=1;''' || {{hl|c= Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>) built Fence with Shovel}} | |||
|- | |||
| {{hl|c= Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>) dismantled Fence with Hammer}} | |||
|- | |||
| Player list print || Prints a list of players on the server and their current positions every 5 minutes. Requires '''adminLogPlayerList=1;''' || {{hl|c= PlayerList log: 2 players}} | |||
{{hl|c= Player "Survivor A" (id=DAYZGUID pos=<3533.2, 2256.4, 6.8>)}} | |||
{{hl|c= Player "Survivor B" (id=DAYZGUID pos=<3533.2, 2256.4, 6.8>)}} | |||
|} | |||
== Configuration == | |||
Some of the logging can be filtered in '''serverDZ.cfg''' depending on the server owner's needs | |||
'''adminLogPlayerHitsOnly = 1;''' // log player hits only (no infected/animal hits) | |||
'''adminLogPlacement = 1;''' // log placement ( traps, tents, ... ) | |||
'''adminLogBuildActions = 1;''' // log basebuilding actions ( build, dismantle, destroy, ... ) | |||
'''adminLogPlayerList = 1;''' // log periodic player list with position every 5 minutes | |||
== Modding == | |||
You can easily add your own messages to the admin log file from your mod using the script function '''CGame::AdminLog( string text )''' | |||
If you would like to modify the existing logging, all of the logic can be found in \Scripts\4_World\Plugins\PluginBase\'''PluginAdminLog.c''' where you can override specific events or change the message output. | |||
Following log prints are currently handled in the executable and so they are not moddable: | |||
Connect/Disconnect | |||
Chat | |||
Player report |
Latest revision as of 17:03, 27 May 2022
Introduction
This article details Administration Log, a file which records key gameplay events such as chat, player hits and deaths. It's main purpose is to help server administrators identify exploiters, cheaters or spot breaches of any custom rules the server might have set up.
To enable the logging, server must run with the launch parameter -adminlog
The log file is named server_exe_name.ADM and it is created in the profiles folder, specified by the -profiles launch parameter.
The page is updated for patch 1.02
Logged events
Each message in the log is prefixed by a time stamp in a HH:MM:SS format
Event | Description | Example |
---|---|---|
Connect/Disconnect | Connect and disconnect message for each player joining/leaving the server | Player "Survivor" is connected (id=DAYZGUID) |
Player "Survivor"(id=DAYZGUID) has been disconnected | ||
Chat | Chat log | Chat("Survivor"(id=DAYZGUID)): hello log |
Player report | Report message activated by typing "#toadmin yourmessage" into the in game chat | PLAYER REPORT: <2019-1-23_11-23-26> <DAYZGUID>: yourmessage |
Unconscious state | Player falling into and regaining consciousness | Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) is unconscious |
Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) regained consciousness | ||
Player damage source | Players receiving hits from other entities and falls - includes current global health, source of damage, hitzone(+component), ammunition used and range if the source was a ranged weapon | Player "Survivor A"(id=DAYZGUID pos=<3605.9, 2296.0, 6.0>)[HP: 74] hit by "Survivor B"(id=DAYZGUID pos=<3605.9, 2296.0, 6.0>) into Head(0) for 26 damage (Bullet_45ACP) with FX-45 from 1.12831 meters |
Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>)[HP: 76.7] hit by Wolf into LeftArm(18) for 20 damage (MeleeWolf) | ||
Player "Survivor" (id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>)[HP: 96.7] hit by FallDamage | ||
Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>)[HP: 96.7] hit by Fireplace with FireDamage | ||
Player death log | Player cause of death. Will print generic death message with additional status information to help determine the cause if it's unclear. | Player "Survivor A"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) killed by "Survivor B"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) with M4-A1 from 42 meters |
Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) killed by Infected | ||
Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) died. Stats> Water: 489.53 Energy: 594.765 Bleeding Sources: 2 | ||
Suicide | Player death caused by the suicide gesture | Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) committed suicide |
Bleeding out | Player dying to lack of blood | Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) bled out |
Placement | Log when player places an item in the world using the placement action. Requires adminLogPlacement=1; | Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) placed Bear Trap |
Player "Survivor"(id=DAYZGUID, pos=<13212.8, 10124.8, 6.0>) placed Fireplace | ||
Base building actions | Log when player executes a base building action. Requires adminLogBuildActions=1; | Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>) built Fence with Shovel |
Player "Survivor" (id=DAYZGUID pos=<3605.9, 2296.0, 6.0>) dismantled Fence with Hammer | ||
Player list print | Prints a list of players on the server and their current positions every 5 minutes. Requires adminLogPlayerList=1; | PlayerList log: 2 players
Player "Survivor A" (id=DAYZGUID pos=<3533.2, 2256.4, 6.8>) Player "Survivor B" (id=DAYZGUID pos=<3533.2, 2256.4, 6.8>) |
Configuration
Some of the logging can be filtered in serverDZ.cfg depending on the server owner's needs
adminLogPlayerHitsOnly = 1; // log player hits only (no infected/animal hits)
adminLogPlacement = 1; // log placement ( traps, tents, ... )
adminLogBuildActions = 1; // log basebuilding actions ( build, dismantle, destroy, ... )
adminLogPlayerList = 1; // log periodic player list with position every 5 minutes
Modding
You can easily add your own messages to the admin log file from your mod using the script function CGame::AdminLog( string text )
If you would like to modify the existing logging, all of the logic can be found in \Scripts\4_World\Plugins\PluginBase\PluginAdminLog.c where you can override specific events or change the message output.
Following log prints are currently handled in the executable and so they are not moddable:
Connect/Disconnect
Chat
Player report