BIS fnc progressLoadingScreen: Difference between revisions
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{{ | {{RV|type=function | ||
| tkoh |= | |game1= tkoh | ||
|version1= 1.00 | |||
| | |game2= arma3 | ||
|version2= 0.50 | |||
| | |gr1= GUI | ||
| | |descr= Progress scripted loading screen. The value will be preserved even when a new screen is opened. | ||
{{Feature|arma3|The loading screen can be force-ended with the {{Link|Arma 3: Cheats#ENDLOAD|ENDLOAD cheat code}}.}} | |||
| | |s1= [progress] call [[BIS_fnc_progressLoadingScreen]] | ||
| [[Number]] - | |p1= progress: [[Number]] - progress in range from 0 to 1 | ||
| | |r1= [[Number]] - progress | ||
| [[Loading Screens]] | |x1= <sqf>private _IDD = _prog = [0.75] call BIS_fnc_progressLoadingScreen;</sqf> | ||
|seealso= [[Loading Screens]] [[BIS_fnc_displayLoading]] | |||
}} | }} | ||
Latest revision as of 09:44, 6 September 2024
Description
- Description:
- Progress scripted loading screen. The value will be preserved even when a new screen is opened.
- Execution:
- call
- Groups:
- GUI
Syntax
- Syntax:
- [progress] call BIS_fnc_progressLoadingScreen
- Parameters:
- progress: Number - progress in range from 0 to 1
- Return Value:
- Number - progress
Examples
- Example 1:
Additional Information
- See also:
- Loading Screens BIS_fnc_displayLoading
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note