set3DENAttributes: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "|= Game name" to "|Game name=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
(34 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{RV|type=command | ||
|arma3| | |game1= arma3 | ||
|version1= 1.56 | |||
| | |gr1= Eden Editor | ||
| Set entity [[Eden Editor: Entity Attributes|attributes]]. | |descr= Set entity [[Eden Editor: Entity Attributes|attributes]]. | ||
An attribute is identified by its {{hl|property}} ({{hl|data}} when it is engine-drive attribute) value in config. | |||
An attribute is identified by its | For the list of all attributes with their properties, see [[Eden_Editor:_Setting_Attributes#Attributes|Setting Attributes]]. | ||
{{ | {{Feature|important|Attributes are available only within the Eden Editor workspace and cannot be accessed in scenario preview or exported scenario!}} | ||
| | |s1= [[set3DENAttributes]] [<nowiki/>[entities1, class1, value1], [entities2, class2, value2], ...] | ||
| | |p1= entitiesN: [[Array]] of [[Eden Entity]] or [[Eden ID]] | ||
| | |p2= classN: [[String]] - attribute name | ||
[[ | |||
|p3= valueN: [[Anything]] - new attribute value | |||
|r1= [[Boolean]] - [[true]] if the value was set | |||
|x1= <sqf> | |||
// Set all selected objects as playable | |||
set3DENAttributes [[get3DENSelected "Object", "ControlMP", true]]; | |||
</sqf> | |||
|seealso= [[get3DENAttribute]] [[clear3DENAttribute]] | |||
[[ | }} | ||
[[ | |||
Latest revision as of 15:15, 13 May 2022
Description
- Description:
- Set entity attributes. An attribute is identified by its property (data when it is engine-drive attribute) value in config. For the list of all attributes with their properties, see Setting Attributes.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENAttributes [[entities1, class1, value1], [entities2, class2, value2], ...]
- Parameters:
- entitiesN: Array of Eden Entity or Eden ID
- classN: String - attribute name
- valueN: Anything - new attribute value
- Return Value:
- Boolean - true if the value was set
Examples
- Example 1:
- // Set all selected objects as playable set3DENAttributes [[get3DENSelected "Object", "ControlMP", true]];
Additional Information
- See also:
- get3DENAttribute clear3DENAttribute
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note