triggerArea: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{ | {{RV|type=command | ||
| arma2 | | |game1= arma2 | ||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
| | |version2= 1.50 | ||
| | |game3= tkoh | ||
|version3= 1.00 | |||
|game4= arma3 | |||
|version4= 0.50 | |||
|arg= global | |||
| | |gr1= Triggers | ||
| | |descr= Returns currently monitored trigger area. Since Arma 3 v1.60, the command returns 3rd dimension for the monitored area. If height is not set, the value for it would be -1. | ||
{{Feature | important | The trigger could be [[Multiplayer Scripting#Locality|local]] or remote but the result returned by this command will be for the trigger area set up locally on the client that executed the command. See [[createTrigger]] for more info.}} | |||
| | |s1= [[triggerArea]] trigger | ||
| | |p1= trigger: [[Object]] | ||
| [[Array]] in format [a, b, angle, isRectangle, c], where: | |r1= [[Array]] in format [a, b, angle, isRectangle, c], where: | ||
* a - trigger area X size / 2 | * a - trigger area X size / 2 | ||
* b - trigger area Y size / 2 | * b - trigger area Y size / 2 | ||
* angle | * angle | ||
* isRectangle | * isRectangle | ||
* c - trigger area Z size / 2 | * c - trigger area Z size / 2 (since {{arma3}} v1.60) | ||
|x1= < | |x1= <sqf>_area = triggerArea sensor1; // result is [200, 120, 45, false, -1];</sqf> | ||
| [[setTriggerArea]] | |seealso= [[setTriggerArea]] [[inArea]] [[inAreaArray]] | ||
}} | }} | ||
Latest revision as of 10:25, 13 May 2022
Description
- Description:
- Returns currently monitored trigger area. Since Arma 3 v1.60, the command returns 3rd dimension for the monitored area. If height is not set, the value for it would be -1.
- Groups:
- Triggers
Syntax
- Syntax:
- triggerArea trigger
- Parameters:
- trigger: Object
- Return Value:
- Array in format [a, b, angle, isRectangle, c], where:
- a - trigger area X size / 2
- b - trigger area Y size / 2
- angle
- isRectangle
- c - trigger area Z size / 2 (since Arma 3 v1.60)
Examples
- Example 1:
Additional Information
- See also:
- setTriggerArea inArea inAreaArray
Notes
-
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