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| [[Category:Operation_Flashpoint|ACTIONSLIST]] | | #REDIRECT [[Operation Flashpoint: Actions]] |
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| Syntax: '''unit action ["actionname"]''', where
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| * unit = [[Object]]: pointer to the unit that should perform this action
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| * actionname = [[String]]: name of action to be performed
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| Capitalization for the commands doesn't matter (i.e. player action ["DROP WEAPON",box,1,1,"AK74"] is the same as player action ["drop weapon",box,1,1,"ak74"])
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| == AUTOHOVER ==
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| '''helicopter1 action ["AUTOHOVER"]'''
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| Toggles hovering on and off. (Only works if player is pilot)
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| <code>ChopperOne action ["AUTOHOVER"]</code>
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| == CANCEL LAND ==
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| '''plane1 action ["CANCEL LAND"]'''
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| Cancel autopilot landing for 'plane1'.
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| <code>PlaneOne action ["CANCEL LAND"]</code>
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| == DEACTIVATE ==
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| '''unit1 action ["DEACTIVATE",unit2,0,0,"PIPEBOMB"]'''
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| Soldier 'unit1' will deactivate a satchel charge that has been placed by unit2.<br>
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| This happens from a distance (i.e. unit1 will not walk up to the charge to deactivate it, but do it 'remotely').<br>
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| If unit2 is nearby the charge when it is being deactivated it will end up back in its inventory.
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| <code>SoldierOne action ["DEACTIVATE",player,0,0,"PIPEBOMB"]</code>
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| == DROP WEAPON / MAGAZINE ==
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| '''unit1 action ["DROP MAGAZINE",container,1,1,"MAGAZINENAME"]'''<br>
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| '''unit1 action ["DROP WEAPON",container,1,1,"WEAPONNAME"]'''
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| Soldier 'unit1' will put a magazine or weapon ([[Weapons|see list]]) into weaponsholder 'container' (ammo box, car, etc.).
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| <code>SoldierOne action ["DROP MAGAZINE",CarOne,1,1,"AK74"]</code>
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| == EJECT ==
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| '''unit1 action ["EJECT",vehicle1]'''
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| Soldier 'unit1' will jump out of 'vehicle1'. (Via parachute in case of planes & helicopters.)
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| <code>SoldierOne action ["EJECT",ChopperOne]</code>
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| == ENGINE ON / OFF ==
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| '''unit1 action ["ENGINE ON",vehicle1]'''<br>
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| '''unit1 action ["ENGINE OFF",vehicle1]'''
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| Soldier 'unit1' will turn engine of 'vehicle1' either on or off.<br>
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| Engine will only stay on in vehicles like carshelicopters or planes. In cars the engine will be shut off again right away.
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| <code>SoldierOne action ["ENGINE ON",ChopperOne]</code>
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| == FIRE INFLAME / PUT DOWN ==
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| '''unit1 action ["FIRE INFLAME",fire1]'''<br>
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| '''unit1 action ["FIRE PUT DOWN",fire1]'''
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| Soldier 'unit1' will ignite ("fire inflame") or extinguish ("fire put down") fireplace/lamp 'fire1'.
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| <code>SoldierOne action ["FIRE INFLAME",LampOne]</code>
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| == GETIN COMMANDER / DRIVER/GUNNER ==
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| '''unit1 action ["GETIN COMMANDER",vehicle1]'''<br>
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| '''unit1 action ["GETIN DRIVER",vehicle1]'''<br>
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| '''unit1 action ["GETIN GUNNER",vehicle1]'''
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| Soldier 'unit1' will be teleported next to 'vehicle1', play the entring animation, and then be assigned as either commander, driver or gunner.
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| <code>SoldierOne action ["GETIN COMMANDER",CarOne]</code>
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| == GETOUT ==
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| '''unit1 action ["GETOUT",vehicle1]'''
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| Soldier 'unit1' will jump out of 'vehicle1'. (No parachute in case of planes & helicopters.)
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| <code>SoldierOne action ["GETOUT",ChopperOne]
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| == HANDGUN ON / OFF ==
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| '''unit1 action ["HANDGUN OFF"]'''<br>
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| '''unit1 action ["HANDGUN ON"]'''
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| Soldier 'unit1' will switch to primary ("handgun off") or secondary ("handgun on") weapon.
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| <code>SoldierOne action ["HANDGUN ON"]</code>
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| == HEAL ==
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| '''unit1 action ["HEAL",unit2]'''
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| Medic 'unit2' will teleport to 'unit1' and heal him.
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| <code>SoldierOne action ["HEAL", MedicOne]</code>
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| == HIDEBODY ==
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| '''unit1 action ["HIDEBODY",unit2]'''
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| Soldier 'unit1' will hide (bury) 'unit2'.
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| <code>SoldierOne action ["HIDEBODY", SoldierTwo]</code>
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| == LADDERDOWN / LADDERUP ==
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| '''unit1 action ["ladderdown",building1]'''<br>
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| '''unit1 action ["ladderdown",object ID]'''<br>
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| '''unit1 action ["ladderup",building1]'''<br>
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| '''unit1 action ["ladderup",object ID]'''
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| Soldier 'unit1' will either climb up or down the ladder of a building that's either defined via name or object ID.
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| <code>SoldierOne action ["ladderup",object 123456]</code>
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| == LAND GEAR ==
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| '''plane1 action ["LAND GEAR"]'''
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| Toggle landing gear on 'plane1'.<br>
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| Only works if player is pilot.
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| <code>PlaneOne action ["LAND GEAR"]</code>
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| == LIGHT OFF / ON ==
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| '''vehicle1 action ["LIGHT ON"]'''<br>
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| '''vehicle1 action ["LIGHT OFF"]'''
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| Turns lights of 'vehicle1' either on or off.<br>
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| Lights will not stay on unless driver is in SAFE or CARELESS mode.<br>
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| Lights will not stay off if driver is in SAFE or CARELESS mode.
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| <code>CarOne action ["LIGHT OFF"]</code>
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| == MANUALFIRE ==
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| '''tank1 action ["MANUALFIRE"]'''
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| Toggles manual fire mode if player is driver of vehicle.
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| <code>TankOne action ["MANUALFIRE"]</code>
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| == MOVETOCARGO / MOVETOCOMMANDER / MOVETODRIVER / MOVETOGUNNER ==
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| '''unit1 action ["MOVETOCARGO",vehicle1]'''<br>
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| '''unit1 action ["MOVETOCOMMANDER",vehicle1]'''<br>
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| '''unit1 action ["MOVETODRIVER",vehicle1]'''<br>
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| '''unit1 action ["MOVETOGUNNER",vehicle1]'''
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| Moves 'unit1' into cargo, commander, driver or gunner position.<br>
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| If that position was occupied before, the units will swap places.
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| <code>SoldierOne action ["MOVETODRIVER",CarOne]</code>
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| == NVGOGGLES ==
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| '''player action ["nvgoggles"]'''
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| Toggles night vision goggles on/off for player.
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| <code>player action ["NVGOGGLES"]</code>
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| == PUT ==
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| '''unit1 fire ["PUT","PIPEBOMB"]'''
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| Soldier 'unit1' places a satchel charge at current position.<br>
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| Requires the 'fire' command instead of 'action'!
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| <code>SoldierOne fire ["PUT","PIPEBOMB"]</code>
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| == REARM / REFUEL / REPAIR ==
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| '''vehicle1 action ["REARM",vehicle2]'''
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| '''vehicle1 action ["REFUEL",vehicle2]'''
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| '''vehicle1 action ["REPAIR",vehicle2]'''
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| Vehicle1 will receive weapons/fuel/repair from 'vehicle2' immediately and via teleportation.
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| <code>SoldierOne action ["REARM",TruckOne]</code>
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| == RETURN FLAG ==
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| '''unit1 action ["RETURN FLAG",flag1]'''
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| Soldier 'unit1' returns 'flag1' to base.
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| <code>SoldierOne action ["RETURN FLAG",FlagOne]</code>
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| == SALUTE ==
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| '''unit1 action ["SALUTE"]'''
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| Soldier 'unit1' salutes, and stays in that animation.<br>
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| Only works in SAFE and CARELESS mode.
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| <code>SoldierOne action ["SALUTE"]</code>
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| == SCUD LAUNCH / START ==
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| '''scud1 action ["SCUD LAUNCH"]'''<br>
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| '''scud1 action ["SCUD START"]'''
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| Scud1 launches or fires its missile.<br>
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| The launch process takes about 10.5 seconds.
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| <code>ScudOne action ["SCUD START"]</code>
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| == SETTIMER ==
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| '''unit1 action ["SETTIMER"]'''
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| Soldier 'unit1' activates the timer for a satchel charge.<br>
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| Charge has to be places first via a unit1 fire ["PUT","PIPEBOMB"] command.
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| <code>SoldierOne action ["SETTIMER"]</code>
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| == SITDOWN ==
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| '''unit1 action ["SITDOWN"]'''
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| Soldier 'unit1' sits down.<br>
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| Only works in SAFE and CARELESS mode.
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| <code>SoldierOne action ["SITDOWN"]</code>
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| == STROKEFIST ==
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| '''unit1 action ["STROKEFIST"]'''
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| Soldier 'unit1' performs a boxing animation.
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| <code>SoldierOne action ["STROKEFIST"]</code>
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| == STROKEGUN ==
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| '''unit1 action ["STROKEGUN"]'''
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| Soldier 'unit1' performs a hitting animation with his weapon.
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| <code>SoldierOne action ["STROKEGUN"]</code>
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| == TAKE FLAG ==
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| '''unit1 action ["Take Flag",flag1]'''
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| Soldier 'unit1' takes control of 'flag1'.
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| <code>SoldierOne action ["TAKE FLAG",FlagOne]</code>
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| == TAKE MAGAZINE / WEAPON ==
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| '''unit1 action ["TAKE MAGAZINE",container1,0,0,"MAGAZINENAME"]'''<br>
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| '''unit1 action ["TAKE WEAPON",container1,0,0,"WEAPONNAME"]'''
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| Soldier 'unit1' takes one magazine/weapon of specified type ([[Weapons|see list]]) from weaponsholder 'container1' (car, ammo box, unit).<br>
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| Transfer happens immediately and via teleportation. Unit1 plays pickup animation at its current position, no matter where 'container1' is.
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| <code>SoldierOne action ["TAKE MAGAZINE",SoldierTwo,0,0,"RPGLAUNCHER"]</code>
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| == TOUCHOFF ==
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| '''unit1 action ["TOUCHOFF"]'''
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| Soldier 'unit1' touches off satchel charge.
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| <code>SoldierOne action ["TOUCHOFF"]</code>
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| == TURNIN / TURNOUT ==
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| '''tank1 action ["TURNIN"]'''<br>
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| '''tank1 action ["TURNOUT"]'''
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| Crew of 'tank1' turns in/out (gets in and out of hatches).
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| <code>TankOne action ["TURNIN"]</code>
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| == WEAPONINHAND / WEAPONONBACK ==
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| '''unit1 action ["WEAPONINHAND"]'''<br>
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| '''unit1 action ["WEAPONONBACK"]'''
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| Soldier 'unit1' takes weapon from/to back.<br>
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| Change is persistent with player, but AI units will switch back if their behaviour mode is incompatible (SAFE or CARELESS with WEAPONINHAND, and STEALTH, COMBAT & AWARE with WEAPONONBACK).
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| <code>SoldierOne action ["WEAPONONBACK"]</code>
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