Functions Library – Arma 2

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[[Category:Arma 2: Editor Modules]]
{{TOC|side}}


'''Function Library''' is pack of script functions available from anywhere in game.  
'''Function Library''' is pack of script functions available from anywhere in game.  


{{Informative|This page is mainly '''Arma 2''' related, for '''Arma 3''' visit [[Arma 3 Functions Library]]}}
{{Feature|arma3|This page is mainly '''Arma 2''' related, for '''Arma 3''' visit [[Arma 3: Functions Library]]}}




== Initialization ==
== Initialization ==
 
=== Paths ===
=== Paths ===
Editor:
Editor:
  Modules (F7) > Function Library
  Modules (F7) > Function Library
Line 16: Line 18:


=== Startup ===
=== Startup ===
Place Function manager on map. No additional synchronizing needed.
Place Function manager on map. No additional synchronizing needed.


=== Usage ===
=== Usage ===
First, you need to check if Functions were already initialized:
First, you need to check if Functions were already initialized:
waituntil {!isnil "bis_fnc_init"};
<sqf>waitUntil { !isNil "BIS_fnc_init" };</sqf>
{{Important|Always check for 'BIS_fnc_init', not specific functions (e.g. 'BIS_fnc_setpitchbank')!
{{Feature|important|Always check for 'BIS_fnc_init', not specific functions (e.g. 'BIS_fnc_setpitchbank')!


Never set value of 'BIS_fnc_init' in any part of mission! It may lead to breakdown of some modules!}}
Never set value of 'BIS_fnc_init' in any part of mission! It may lead to breakdown of some modules!}}


After that, you can call any function using following syntax:
After that, you can call any function using following syntax:
_fnc = [params] call TAG_fnc_functionName.
<sqf>_fnc = [params] call TAG_fnc_functionName;</sqf>
 


== In-game functions viewer ==
== In-game functions viewer ==
''See [[BIS_fnc_help]]''
''See [[BIS_fnc_help]]''


== Adding new functions ==
== Adding new functions ==
List of functions is defined in config - CfgFunctions. New ones can be also added in [[Description.ext]] file of mission or campaign.
List of functions is defined in config - CfgFunctions. New ones can be also added in [[Description.ext]] file of mission or campaign.
<pre>
<syntaxhighlight lang="cpp">
class cfgFunctions
class cfgFunctions
{
{
Line 40: Line 48:
class category1
class category1
{
{
class Test1 {description="Testing file 1"};
class Test1 { description = "Testing file 1" };
};
};
};
};
class CSLA
 
class TAG
{
{
class category1
class category1
{
{
class Test2 {description="Testing file 2"; file="test.sqf"};
class Test2
{
description = "Testing file 2";
file = "test.sqf";
};
};
};
};
};
};
};
</pre>
</syntaxhighlight>
If 'file' path is not set, system will search for file 'functions\<span style="color:green">category</span>\fn_<span style="color:green">function</span>.sqf" (if function is defined in description.ext) or 'ca\modules\functions\<span style="color:green">category</span>\fn_<span style="color:green">function</span>.sqf" (if function is in config.cpp).
If 'file' path is not set, system will search for file 'functions\{{Color|green|category}}\fn_{{Color|green|function}}.sqf" (if CfgFunctions is defined in [[Description.ext]]) or 'ca\modules\functions\{{Color|green|category}}\fn_{{Color|green|function}}.sqf" (if CfgFunctions is defined in config.cpp).


Result is:
Result is:
* BIS_fnc_Test1 - will load script \functions\category1\test1.sqf from mission or campaign directory
* BIS_fnc_Test1 - will load script \functions\category1\test1.sqf from mission or campaign directory
* CSLA_fnc_Test2 - will load script test.sqf
* TAG_fnc_Test2 - will load script test.sqf
 


== List of official functions ==
== List of official functions ==
[[:Category:Arma 2:_Functions|Arma 2: Functions]]
 
* [[:Category:Arma 2: Functions]]
 
 
[[Category: Functions Library]]
{{GameCategory|arma2|Editing}}
{{GameCategory|arma2|Editor Modules}}

Latest revision as of 10:50, 22 July 2022

Function Library is pack of script functions available from anywhere in game.

Arma 3
This page is mainly Arma 2 related, for Arma 3 visit Arma 3: Functions Library


Initialization

Paths

Editor:

Modules (F7) > Function Library

Data:

ca\modules\functions
ca\modules_e\functions
ca\modules_pmc\functions

Startup

Place Function manager on map. No additional synchronizing needed.

Usage

First, you need to check if Functions were already initialized:

waitUntil { !isNil "BIS_fnc_init" };

Always check for 'BIS_fnc_init', not specific functions (e.g. 'BIS_fnc_setpitchbank')! Never set value of 'BIS_fnc_init' in any part of mission! It may lead to breakdown of some modules!

After that, you can call any function using following syntax:

_fnc = [params] call TAG_fnc_functionName;


In-game functions viewer

See BIS_fnc_help


Adding new functions

List of functions is defined in config - CfgFunctions. New ones can be also added in Description.ext file of mission or campaign.

class cfgFunctions
{
	class BIS
	{
		class category1
		{
			class Test1 		{ description = "Testing file 1" };
		};
	};

	class TAG
	{
		class category1
		{
			class Test2
			{
				description = "Testing file 2";
				file = "test.sqf";
			};
		};
	};
};

If 'file' path is not set, system will search for file 'functions\category\fn_function.sqf" (if CfgFunctions is defined in Description.ext) or 'ca\modules\functions\category\fn_function.sqf" (if CfgFunctions is defined in config.cpp).

Result is:

  • BIS_fnc_Test1 - will load script \functions\category1\test1.sqf from mission or campaign directory
  • TAG_fnc_Test2 - will load script test.sqf


List of official functions