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{{Informative|Types which are missing are not present in the given world. [[Virtual Reality]] has no terrain objects.}}
= Mobile To-Do =
''A list of things that would improve mobile compatibility''


<big>[[Stratis]]</big>
<div style="columns: 5">
* TREE: 40110
* BUSH: 47974
* HOUSE: 684
* CHAPEL: 2
* CROSS: 1
* LIGHTHOUSE: 3
* FUELSTATION: 3
* FENCE: 1728
* WALL: 1355
* HIDE: 70975
* ROAD: 143
* TRANSMITTER: 11
* WATERTOWER: 1
* TRACK: 2063
* ROCK: 820
* SHIPWRECK: 11
</div>


<big>[[Altis]]</big>
''Lou thinks just because the list is empty there is nothing left to improve. Only if he knew.''
<div style="columns: 5">
* TREE: 263630
* BUSH: 747193
* HOUSE: 17472
* CHURCH: 54
* CHAPEL: 165
* CROSS: 48
* LIGHTHOUSE: 7
* FUELSTATION: 32
* HOSPITAL: 1
* FENCE: 47940
* WALL: 38943
* HIDE: 655958
* ROAD: 4849
* TRANSMITTER: 23
* RUIN: 3
* TOURISM: 1
* WATERTOWER: 10
* TRACK: 26823
* MAIN ROAD: 2061
* ROCK: 5483
* POWER LINES: 2224
* POWERSOLAR: 10
* POWERWAVE: 51
* POWERWIND: 128
* SHIPWRECK: 43
</div>


<big>[[Malden 2035]]</big>
= Done =
<div style="columns: 5">
* TREE: 101960
* BUSH: 288461
* HOUSE: 4062
* CHURCH: 14
* CHAPEL: 14
* CROSS: 16
* LIGHTHOUSE: 15
* FUELSTATION: 24
* FENCE: 11189
* WALL: 14189
* HIDE: 192553
* BUSSTOP: 45
* ROAD: 1442
* TRANSMITTER: 7
* WATERTOWER: 63
* TRACK: 3489
* MAIN ROAD: 1050
* ROCK: 3513
* POWER LINES: 3427
* POWERSOLAR: 1
* SHIPWRECK: 23
</div>


<big>[[Tanoa]]</big>
* Creator dlc template needs a noresize.
<div style="columns: 5">
** {{Link|Spearhead_1944}}
* TREE: 506993
* Long command names should wrap
* BUSH: 754347
** {{Link|removeAllUserActionEventHandlers}}
* HOUSE: 13389
* CHURCH: 21
* FUELSTATION: 85
* FENCE: 2912
* WALL: 20526
* HIDE: 356904
* ROAD: 1485
* TRANSMITTER: 16
* TOURISM: 35
* WATERTOWER: 73
* TRACK: 9419
* MAIN ROAD: 2921
* ROCK: 8909
* POWER LINES: 3985
* RAILWAY: 2138
* POWERSOLAR: 2
* POWERWIND: 19
* SHIPWRECK: 58
* TRAIL: 6936
</div>


<syntaxhighlight lang="cpp">private _types = ["TREE", "SMALL TREE", "BUSH", "BUILDING", "HOUSE", "FOREST BORDER", "FOREST TRIANGLE", "FOREST SQUARE", "CHURCH", "CHAPEL",
* See also entries on command and function pages are broken
"CROSS", "BUNKER", "FORTRESS", "FOUNTAIN", "VIEW-TOWER", "LIGHTHOUSE", "QUAY", "FUELSTATION", "HOSPITAL", "FENCE", "WALL", "HIDE", "BUSSTOP",
** {{Link|parsingNamespace}}
"ROAD", "FOREST", "TRANSMITTER", "STACK", "RUIN", "TOURISM", "WATERTOWER", "TRACK", "MAIN ROAD", "ROCK", "ROCKS", "POWER LINES", "RAILWAY",
"POWERSOLAR", "POWERWAVE", "POWERWIND", "SHIPWRECK", "TRAIL"];


private _counts = [];
* Command and function template layout wastes a lot of space due to the two column design
private _countTypes = count _types;


["Revo_GetNearestTerrainObjects",""] call BIS_fnc_startLoadingScreen;
* Tables with fixed widths need to be avoided. If they are too wide use noresize class wrapper
** {{Link|Arma_3:_Visual_Upgrade}}


{
* YouTube embeds and images should not have a fixed width
private _terrainObjects = nearestTerrainObjects
** {{Link|Category:DayZ}}
[
** {{Link|Spearhead_1944_Frontline_Function}}
[worldSize / 2, worldSize / 2],
** It is because the youtube template has a hardcoded minimum width. This should get removed
[_x],
worldSize,
false
];
 
if (count _terrainObjects > 0) then
{
_counts pushBack [_x,count _terrainObjects];
};
((_forEachIndex + 1) / _countTypes) call BIS_fnc_progressLoadingScreen;
} forEach _types;
 
 
"Revo_GetNearestTerrainObjects" call BIS_fnc_endLoadingScreen;
 
private _export = "<big>" + getText (configFile >> "CfgWorlds" >> worldName >> "description") + "</big>" + endl + '<div style="columns: 5">';
 
{
_export = _export + endl + "* " + (_x # 0) + ": " + (str (_x # 1));
} forEach _counts;
 
_export = _export + endl + "</div>";
 
copyToClipboard _export;</syntaxhighlight>

Latest revision as of 18:11, 18 May 2025

Mobile To-Do

A list of things that would improve mobile compatibility


Lou thinks just because the list is empty there is nothing left to improve. Only if he knew.

Done

  • Command and function template layout wastes a lot of space due to the two column design
  • Tables with fixed widths need to be avoided. If they are too wide use noresize class wrapper