setFeatureType: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game
|game1= arma3
|version1= 1.68


|1.68|Game Version (number surrounded by NO SPACES)=
|arg= global


|arg= global |Multiplayer Arguments=
|eff= local


|eff= local |Multiplayer Effects=
|gr1= Object Manipulation


|gr1= Object Manipulation |GROUP1=
|descr= Enable/disable object as a feature/landmark. Possible feature types:
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| Enable/disable object as a feature/landmark. Possible feature types:
* 0 - Feature disabled
* 0 - Feature disabled
* 1 - Object is always visible within object view distance
* 1 - Object is always visible within object view distance
* 2 - Object is always visible within terrain view distance
* 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes). When limit is reached, function returns false.|DESCRIPTION=
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| object [[setFeatureType]] type |SYNTAX=
{{Feature|important|
The limit is '''500''' map/static objects and '''200''' dynamic objects including config features and auto features (flying helicopters, airplanes).<br>
The command returns [[false]] if the related limit is reached.
}}
 
|s1= object [[setFeatureType]] type


|p1= object: [[Object]]|PARAMETER1=
|p1= object: [[Object]]


|p2= type: [[Number]] - the desired feature type |PARAMETER2=
|p2= type: [[Number]] - the desired feature type


| [[Boolean]] |RETURNVALUE=
|r1= [[Boolean]] - [[true]] if the feature is set, [[false]] otherwise (limit reached)
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|x1= Set a building to be always rendered:
|x1= Set a building to be always rendered:
<code> building [[setFeatureType]] 2;</code> |EXAMPLE1=
<sqf>building setFeatureType 2;</sqf>
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| [[setViewDistance]], [[setObjectViewDistance]] |SEEALSO=
|seealso= [[setViewDistance]] [[setObjectViewDistance]]
}}


{{Note
|user= Waffle SS.
|timestamp= 20171010161800
|text= For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting.
}}
}}
<dl class="command_description">
<!-- BEGIN Note Section -->
<!-- For example:
<dd class="notedate">Posted on Month Day, Year - Time (UTC)</dd>
<dt class="note">[[User:User Name|]]</dt>
<dd class="note">This is an example note. It is true and verifiable, and contains a little code snippet.
<code>[[if]] ([[_this]] == anExample) [[then]] { [[hint]] "Leave it here for others to read"; };</code></dd>
-->
<!-- END Note Section -->
</dl>
<h3 style="display:none">Bottom Section</h3>
<!-- Appropriate categories go here e.g. [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] -->
[[Category:Scripting Commands|setFeatureType]]
[[Category:Scripting_Commands_Arma_3|setFeatureType]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on October 10, 2017 - 16:18 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
For world objects, command effect persists '''after mission restart'''. Map must be reloaded to automatically revert setting.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 00:41, 5 February 2026

Hover & click on the images for description

Description

Description:
Enable/disable object as a feature/landmark. Possible feature types:
  • 0 - Feature disabled
  • 1 - Object is always visible within object view distance
  • 2 - Object is always visible within terrain view distance
The limit is 500 map/static objects and 200 dynamic objects including config features and auto features (flying helicopters, airplanes).
The command returns false if the related limit is reached.
Groups:
Object Manipulation

Syntax

Syntax:
object setFeatureType type
Parameters:
object: Object
type: Number - the desired feature type
Return Value:
Boolean - true if the feature is set, false otherwise (limit reached)

Examples

Example 1:
Set a building to be always rendered:
building setFeatureType 2;

Additional Information

See also:
setViewDistance setObjectViewDistance

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Oct 10, 2017 - 16:18 (UTC)
For world objects, command effect persists after mission restart. Map must be reloaded to automatically revert setting.