lnbAddRow: Difference between revisions

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m (Text replacement - " \| ?r2=(.*)\|RETURNVALUE= *" to " |r2=(.*)|RETURNVALUE2=")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *R([a-z ])" to "$1 - r$2")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma2 |Game name=
|game1= arma2
|version1= 1.00


|1.00|Game version=
|game2= arma2oa
|version2= 1.50


|gr1= GUI Control |GROUP1=
|game3= tkoh
|version3= 1.00


|game4= arma3
|version4= 0.50


|arg= local


|arg= local |Multiplayer Arguments=
|eff= local


|eff= local |Multiplayer Effects=
|gr1= GUI Control - ListNBox


|gr1= GUI Control |=GROUP1
|descr= Adds a row of strings.
____________________________________________________________________________________________


| Adds a row of strings. |DESCRIPTION=
|s1= [[lnbAddRow]] [idc, data]
____________________________________________________________________________________________


| [[lnbAddRow]] [IDC,[ [[String]],[[String]]... ]] |SYNTAX=
|p1= idc: [[Number]]
| p1=[IDC,[ [[String]],[[String]]... ]]: [[Array]] |PARAMETER1=
| p2= IDC: [[Number]] |PARAMETER2=


| p3= [ [[String]],[[String]]... ]: [[Array]] of [[String]] |PARAMETER3=
|p2= data: [[Array]] of [[String]]s


| [[Number]] - Row index |RETURNVALUE=
|r1= [[Number]] - row index


____________________________________________________________________________________________
|s2= ctrl [[lnbAddRow]] data


| s2= _ctrl [[lnbAddRow]] [ [[String]],[[String]]... ] |SYNTAX2=
|p21= ctrl: [[Control]]


|p21= _ctrl: [[Control]] |PARAMETER1=
|p22= data: [[Array]] of [[String]]s


| p22= [ [[String]],[[String]]... ]: [[Array]] of [[String]] |PARAMETER2=
|r2= [[Number]] - row index


|r2=(.*)|RETURNVALUE2=  
|x1= <sqf>lnbAddRow [1, ["COL1", "COL2"]];</sqf>


|x2= <sqf>_ctrl lnbAddRow ["COL1", "COL2"];</sqf>


|x1= <code>[[lnbAddRow]] [1,["COL1","COL2"]];</code>|EXAMPLE1=
|seealso= [[lnbAddArray]] [[lnbAddColumn]] [[lnbClear]] [[lnbColor]] [[lnbCurSelRow]] [[lnbData]] [[lnbDeleteColumn]] [[lnbDeleteRow]] [[lnbGetColumnsPosition]] [[lnbPicture]] [[lnbSetColor]] [[lnbSetColumnsPos]] [[lnbSetCurSelRow]] [[lnbSetData]] [[lnbSetPicture]] [[lnbSetText]] [[lnbSetValue]] [[lnbSize]] [[lnbText]] [[lnbValue]]
 
|x2= <code>_ctrl [[lnbAddRow]] ["COL1","COL2"];</code>|EXAMPLE2=
____________________________________________________________________________________________
 
| [[lnbAddArray]], [[lnbAddColumn]], [[lnbClear]], [[lnbColor]], [[lnbCurSelRow]], [[lnbData]], [[lnbDeleteColumn]], [[lnbDeleteRow]], [[lnbGetColumnsPosition]], [[lnbPicture]], [[lnbSetColor]], [[lnbSetColumnsPos]], [[lnbSetCurSelRow]], [[lnbSetData]], [[lnbSetPicture]], [[lnbSetText]], [[lnbSetValue]], [[lnbSize]], [[lnbText]], [[lnbValue]] |SEEALSO=
 
|  |MPBEHAVIOUR=
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on Sep 9 2014</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">(A3 1.28)As for invisible data processing, [[lnbAddArray]], [[lnbAddColumn]], [[lnbData]], [[lnbGetColumnsPosition]], [[lnbSetColumnsPos]], [[lnbSetData]], [[lnbSetText]], [[lnbSetValue]], [[lnbText]] and [[lnbValue]] store data types into exact position of the listNbox with different spaces. Accessing data with coordinate command at nearly the same syntax:
<code>
//Set same value to one position of a [[Control]]
_ctrl [[lnbSetData]] [ [0,0],"#1"];
[[lnbSetColumnsPos]] [102, [0,1], 1];
_ctrl [[lnbSetText]] [ [0,1], "#1"];
_ctrl [[lnbSetValue]] [ [0,0],1];
//Accessing the value disregard affecting one another.
_ctrl [[lnbData]] [0,0]; //"#1"
[[lnbGetColumnsPosition]] _ctrl //[1];
_ctrl [[lnbText]] [0,0];//"#1"
_ctrl [[lnbValue]] [0,0];//1
</code>
For a direct visible control over CT_LISTNBOX:
<code>
0 = [_CT_LISTNBOX] [[spawn]] { 
  [[private]] ["_CT_LISTNBOX","_color","_current","_pic"];
  [[disableSerialization]];
  _CT_LISTNBOX = _this [[select]] 0;
  {
_CT_LISTNBOX [[lnbAddRow]] [ [[getText]] (_x >> "displayNameShort"),[[getText]] (_x >> "displayName")];
_CT_LISTNBOX [[lnbSetPicture]] [ [_foreachIndex,0],[[getText]] (_x >> "texture")];
  } [[forEach]] ("[[isClass]] _x" [[configClasses]] ([[configFile]] >> "CfgRanks"));
  _CT_LISTNBOX [[lnbSetCurSelRow]] 0;
  [[Image:WuChaoRen_000.png]]
  _current = [[lnbCurSelRow]] _CT_LISTNBOX;
  _color = _CT_LISTNBOX [[lnbColor]] [_current,0];
  _CT_LISTNBOX [[lnbSetColor]] [ [_current,1], [(_color [[select]] 0)/2,0,0,1] ];
  [[Image:WuChaoRen_001.png]]
  _CT_LISTNBOX [[lnbDeleteColumn]] 0;
  [[Image:WuChaoRen_002.png]]
  _CT_LISTNBOX [[lnbDeleteRow]] 1;
  [[Image:WuChaoRen_003.png]]
  [[sleep]] 1;
  [[lnbClear]] _CT_LISTNBOX;//Clear all items but control still remains just invisible.
};
</code>
A combined use of both invisible and visible data processing commands alive the [[Control]].
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:47, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds a row of strings.
Groups:
GUI Control - ListNBox

Syntax

Syntax:
lnbAddRow [idc, data]
Parameters:
idc: Number
data: Array of Strings
Return Value:
Number - row index

Alternative Syntax

Syntax:
ctrl lnbAddRow data
Parameters:
ctrl: Control
data: Array of Strings
Return Value:
Number - row index

Examples

Example 1:
lnbAddRow [1, ["COL1", "COL2"]];
Example 2:
_ctrl lnbAddRow ["COL1", "COL2"];

Additional Information

See also:
lnbAddArray lnbAddColumn lnbClear lnbColor lnbCurSelRow lnbData lnbDeleteColumn lnbDeleteRow lnbGetColumnsPosition lnbPicture lnbSetColor lnbSetColumnsPos lnbSetCurSelRow lnbSetData lnbSetPicture lnbSetText lnbSetValue lnbSize lnbText lnbValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note