BIS fnc sideIsEnemy: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *T([a-z ])" to "$1 - t$2")
 
(34 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function


{{Function|Comments=
|game1= arma3
____________________________________________________________________________________________
|version1= 1.56


| arma3 |Game name=
|gr1= Sides


|1.56|Game version=
|descr= Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side Relations]].
____________________________________________________________________________________________


| Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here:  [[Side relations]]. |DESCRIPTION=
|s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]]
____________________________________________________________________________________________


| [sideA, sideB] call '''BIS_fnc_sideIsEnemy'''; |SYNTAX=
|p1= sideA: [[Side]]
|p2= sideB: [[Side]]


|p1= sideA: [[Side]] |PARAMETER1=
|r1= [[Boolean]] - true if side B is enemy to side A.
|p2= sideB: [[Side]] |PARAMETER2=


| [[Boolean]] - True if side B is enemy to side A. |RETURNVALUE=
|x1= <sqf>private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.</sqf>
____________________________________________________________________________________________
 
|x1= <code>_isEnemy = [<nowiki/>[[west]], [[east]]] [[call]] [[BIS_fnc_sideIsEnemy]]; //Checks if EAST is enemy to WEST. </code> |EXAMPLE1=
____________________________________________________________________________________________
 
| [[getFriend]], [[setFriend]], [[BIS_fnc_sideIsFriendly]], [[Side relations]] |SEEALSO=


|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side Relations]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Sides|{{uc:sideIsEnemy}}]]
[[Category:Functions|{{uc:sideIsEnemy}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:sideIsEnemy}}]]

Latest revision as of 15:50, 8 November 2023

Hover & click on the images for description

Description

Description:
Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side Relations.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[sideA, sideB] call BIS_fnc_sideIsEnemy
Parameters:
sideA: Side
sideB: Side
Return Value:
Boolean - true if side B is enemy to side A.

Examples

Example 1:
private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.

Additional Information

See also:
getFriend setFriend BIS_fnc_sideIsFriendly Side Relations

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note