BIS fnc fatigueEffect: Difference between revisions
m (Text replacement - "|Game version=" to "|Game version=  |gr1 = Feedback |GROUP1=")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?\[\[(call|spawn)\]\] \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")  | 
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{{  | {{RV|type=function  | ||
| arma3 |  | |game1= arma3  | ||
|version1= 1.00  | |||
|  | |gr1= Feedback  | ||
|  | |descr= Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.  | ||
|   | |s1= call [[BIS_fnc_fatigueEffect]]  | ||
|   | |r1= [[Nothing]]  | ||
|   | |x1= <sqf>call BIS_fnc_fatigueEffect;</sqf>  | ||
|  | |seealso=  | ||
}}  | }}  | ||
Latest revision as of 13:04, 5 May 2022
Description
- Description:
 - Effects for high fatigue values. Internal engine use only, as it relies on internal BIS_* variables.
 - Execution:
 - call
 - Groups:
 - Feedback
 
Syntax
- Syntax:
 - call BIS_fnc_fatigueEffect
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - call BIS_fnc_fatigueEffect;
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note