BIS fnc animalRandomization: Difference between revisions

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m (Text replacement - "\[\[Category\:Function Group\: Ambient(\|\{\{[a-zA-Z0-9_:]+\}\})?\]\] " to "")
m (Text replacement - "<code>(\[?[^\[]+\]?) *(\[\[)?(call|spawn)(\]\])? *(\[\[)?(BI(N|S)_fnc_[a-zA-Z0-9_]+)(\]\])?;?<\/code>" to "<sqf>$1 $3 $6;</sqf>")
 
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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Ambient


|gr1 = Ambient |GROUP1=
|arg= local


|arg= local |Arguments=
|eff= global


|eff= global |Effect=
|descr= Randomise animals skin.<br>
____________________________________________________________________________________________
 
| Randomise animals skin.<br>
Works on:
Works on:
* "Alsatian_Random_F"
* "Alsatian_Random_F"
Line 21: Line 18:
* "Goat_random_F"
* "Goat_random_F"
* "Sheep_random_F"
* "Sheep_random_F"
* "Snake_random_F" |Description=
* "Snake_random_F"
____________________________________________________________________________________________


| animal call [[BIS_fnc_animalRandomization]] |Syntax=
|s1= animal call [[BIS_fnc_animalRandomization]]
|p1= |Parameter 1=


| [[Nothing]] |Return value=
|p1=
____________________________________________________________________________________________


|x1= <code>myDog [[call]] [[BIS_fnc_animalRandomization]];</code> |Example 1=
|r1= [[Nothing]]
____________________________________________________________________________________________


| [[BIS_fnc_unitHeadgear]], [[setObjectTextureGlobal]], [[setObjectMaterialGlobal]] |See also=
|x1= <sqf>myDog call BIS_fnc_animalRandomization;</sqf>
 
|seealso= [[BIS_fnc_unitHeadgear]] [[setObjectTextureGlobal]] [[setObjectMaterialGlobal]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:animalRandomization}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:animalRandomization}}]]

Latest revision as of 13:25, 1 July 2022

Hover & click on the images for description

Description

Description:
Randomise animals skin.
Works on:
  • "Alsatian_Random_F"
  • "ButterFly_random"
  • "Cock_random_F"
  • "Fin_random_F"
  • "Goat_random_F"
  • "Sheep_random_F"
  • "Snake_random_F"
Execution:
call
Groups:
Ambient

Syntax

Syntax:
animal call BIS_fnc_animalRandomization
Return Value:
Nothing

Examples

Example 1:
myDog call BIS_fnc_animalRandomization;

Additional Information

See also:
BIS_fnc_unitHeadgear setObjectTextureGlobal setObjectMaterialGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note