BIS fnc posDegToWorld: Difference between revisions
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| {{ | {{RV|type=function | ||
| |  | |game1= tkoh | ||
| |version1= 1.00 | |||
| | | |game2= arma3 | ||
| |version2= 0.50 | |||
| |gr1 = Map and Markers  | |gr1= Map and Markers | ||
| | Convert latitude/longtitude coordinates into game world position.<br> | |descr= Convert latitude/longtitude coordinates into game world position.<br> | ||
| World config '''must''' contain following settings to convert the position correctly: | World config '''must''' contain following settings to convert the position correctly: | ||
| < | <syntaxhighlight lang="cpp"> | ||
| mapSize  | // Required for scripting | ||
| mapZone  | mapSize = 61440;	// Can differ from mapArea size, as ingame world can be resized | ||
| mapArea[]  | mapZone = 10;		// UTM zone | ||
| 	-122.754367782585,47.3272454065969,	 | mapArea[] = {		// lon/lat coordinates (not in UTM to assure .kml precision) | ||
| 	-121.930117859276,47.8753494907418	 | 	-122.754367782585,47.3272454065969,	// Bottom Left | ||
| };</ | 	-121.930117859276,47.8753494907418	// Top Right | ||
| }; | |||
| </syntaxhighlight> | |||
| | [longitude, latitude | |s1= [longitude, latitude, world] call [[BIS_fnc_posDegToWorld]] | ||
| |p1= longitude: [[Number]]  | |p1= longitude: [[Number]] | ||
| |p2= latitude: [[Number]]  | |p2= latitude: [[Number]] | ||
| |p3= world: [[String]] - (Optional, default [[worldName]])  | |p3= world: [[String]] - (Optional, default [[worldName]]) | ||
| | [[Array]] of [[Number | |r1= [[Array]] of [[Number]]s - format [easting, northing, zone] | ||
| | [[BIS_fnc_posDegToUTM]] | |x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf> | ||
| |seealso= [[BIS_fnc_posDegToUTM]] [[BIS_fnc_posUTMToDeg]] | |||
| }} | }} | ||
Latest revision as of 17:23, 13 July 2022
Description
- Description:
- Convert latitude/longtitude coordinates into game world position.
 World config must contain following settings to convert the position correctly:// Required for scripting mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized mapZone = 10; // UTM zone mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision) -122.754367782585,47.3272454065969, // Bottom Left -121.930117859276,47.8753494907418 // Top Right }; 
- Execution:
- call
- Groups:
- Map and Markers
Syntax
- Syntax:
- [longitude, latitude, world] call BIS_fnc_posDegToWorld
- Parameters:
- longitude: Number
- latitude: Number
- world: String - (Optional, default worldName)
- Return Value:
- Array of Numbers - format [easting, northing, zone]
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_posDegToUTM BIS_fnc_posUTMToDeg
Notes
- 
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