Sensors – Arma 3

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==Overview==
== Overview ==
Vehicle and ammo sensors for target detection and tracking.
Vehicle and ammo sensors for target detection and tracking.


=== '''> [https://dev.arma3.com/post/oprep-sensor-overhaul OPREP]''' ===
=== '''> {{Link|link= https://dev.arma3.com/post/oprep-sensor-overhaul|text= OPREP}}''' ===
=== '''> [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Forum thread]''' ===
=== '''> {{Link|link= https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|text= Forum thread}}''' ===
=== '''> [[Arma 3 Sensors config reference|Configuration]]''' ===
=== '''> [[Arma 3: Sensors config reference|Configuration]]''' ===




=User Interface=
= User Interface =
[[File:Arma_3_Sensors_Sensor_Display_symbology.png|frameless|upright=1.5]]
[[File:Arma_3_Sensors_Sensor_Display_symbology.png|frameless|upright=1.5]]


==Action keybinds (default)==
== Action keybinds (default) ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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|-
|-
|}
|}
See '''[[Arma 3 Custom Info|Custom Panels]]''' page for more info about controlling the Sensor display.
See '''[[Arma 3: Custom Info|Custom Panels]]''' page for more info about controlling the Sensor display.


=Mechanics=
= Mechanics =
===Active Radar===
=== Active Radar ===
* only sensor that can be switched ON and OFF.
* only sensor that can be switched ON and OFF.
* only sensor that provides information about a target's speed, altitude, and distance
* only sensor that provides information about a target's speed, altitude, and distance
* to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
* to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
* activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
* activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
===RWR and Passive Radar===
=== RWR and Passive Radar ===
* detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
* detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
* provides unique indication to targets with active radars
* provides unique indication to targets with active radars
* most often the RWR can detect radar threat in 360° field-of-view
* most often the RWR can detect radar threat in 360° field-of-view
* additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons  
* additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons  
===Infrared sensor===
=== Infrared sensor ===
* can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
* can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
* susceptible to environmental conditions (fog)
* susceptible to environmental conditions (fog)
* often with field-of-view limited to the optics field-of-view
* often with field-of-view limited to the optics field-of-view
* often coupled with Visual sensor
* often coupled with Visual sensor
===Visual sensor===
=== Visual sensor ===
* can detect cold targets
* can detect cold targets
* susceptible to environmental conditions (fog, light), in most cases useless at night
* susceptible to environmental conditions (fog, light), in most cases useless at night
* often with field-of-view limited to the optics field-of-view
* often with field-of-view limited to the optics field-of-view
* often coupled with IR sensor
* often coupled with IR sensor
===Laser and strobe tracker===
=== Laser and strobe tracker ===
* detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
* detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
* usually with a 180° front hemisphere field-of-view
* usually with a 180° front hemisphere field-of-view
===Human sensor===
=== Human sensor ===
* able to detect and track human targets
* able to detect and track human targets
* ''doesn't fully work with data link''
* ''doesn't fully work with data link''
===Data Link===
=== Data Link ===
* with '''send position''' capability - broadcasts own position to everyone on the same side who has a receive capability
* with '''send position''' capability - broadcasts own position to everyone on the same side who has a receive capability
** ''Can be adjusted in-game via [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]] or in Eden editor vehicle attributes - Electronics & Sensors''
** ''Can be adjusted in-game via [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]] or in Eden editor vehicle attributes - Electronics & Sensors''
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* with '''targeting''' ([[Arma_3_Sensors_config_reference#componentType|sensor]]) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with [[A3_Targeting_config_reference#autoSeekTarget|lock-after-launch]] ammo.
* with '''targeting''' ([[Arma_3_Sensors_config_reference#componentType|sensor]]) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with [[A3_Targeting_config_reference#autoSeekTarget|lock-after-launch]] ammo.


=Vehicles=
= Vehicles =
{| class="wikitable"
{| class="wikitable"
! Name !! Sensors !! FoV hor./vert. !! Range sky/gnd (m) !! target ID range (m) !! Notes
! Name !! Sensors !! FoV hor./vert. !! Range sky/gnd (m) !! target ID range (m) !! Notes
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|}
|}


=Precision guided munitions=
= Precision guided munitions =
{| class="wikitable"
{| class="wikitable"
! Name !! Seeker !! Cone (degrees) !! Min-Max range (m) !! Target speed (km/h) !! Notes
! Name !! Seeker !! Cone (degrees) !! Min-Max range (m) !! Target speed (km/h) !! Notes
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|}
|}


= Related =
 
* [[Arma 3 Custom Info]]
= See Also =
* [[Arma 3 Targeting]]
 
* [[Arma 3 Sensors config reference]]
* [[Arma 3: Custom Info]]
* [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Sensor Overhaul thread]
* [[Arma 3: Targeting]]
* [https://dev.arma3.com/post/oprep-sensor-overhaul Sensor Overhaul OPREP]
* [[:Category:Command Group: Sensors|Command Group: Sensors]]
* [[Arma 3: Sensors config reference]]
* {{Link|https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|Sensor Overhaul thread}}
* {{Link|https://dev.arma3.com/post/oprep-sensor-overhaul|Sensor Overhaul OPREP}}
 
 
{{GameCategory|arma3}}

Latest revision as of 10:38, 6 May 2024

Overview

Vehicle and ammo sensors for target detection and tracking.

> OPREP

> Forum thread

> Configuration

User Interface

Arma 3 Sensors Sensor Display symbology.png

Action keybinds (default)

R Select next target (targets are prioritized according to the currently selected weapon and the target threat)
T Select target under the cursor / center of view
LCTRL + R Toggle radar on/off

See Custom Panels page for more info about controlling the Sensor display.

Mechanics

Active Radar

  • only sensor that can be switched ON and OFF.
  • only sensor that provides information about a target's speed, altitude, and distance
  • to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
  • activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.

RWR and Passive Radar

  • detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
  • provides unique indication to targets with active radars
  • most often the RWR can detect radar threat in 360° field-of-view
  • additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons

Infrared sensor

  • can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
  • susceptible to environmental conditions (fog)
  • often with field-of-view limited to the optics field-of-view
  • often coupled with Visual sensor

Visual sensor

  • can detect cold targets
  • susceptible to environmental conditions (fog, light), in most cases useless at night
  • often with field-of-view limited to the optics field-of-view
  • often coupled with IR sensor

Laser and strobe tracker

  • detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
  • usually with a 180° front hemisphere field-of-view

Human sensor

  • able to detect and track human targets
  • doesn't fully work with data link

Data Link

  • with send position capability - broadcasts own position to everyone on the same side who has a receive capability
  • with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
  • with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place
  • with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.

Vehicles

Name Sensors FoV hor./vert. Range sky/gnd (m) target ID range (m) Notes
xH-9 helicopters, Caesar N/A
UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 RWR 360 16000 12000
IFV-6a, ZSU-39 Radar 360/100 9000/6000 5000 up looking
Data Link 360 16000
AH-99 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 46/34 3000/2000 + 2000/1500 2000 targeting camera
Radar 180/90 5000/4000 3000 down looking
Mi-48 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/26 4000/3000 + 3000/2000 2000 targeting camera
Radar 120/90 5000/4000 3000 down looking
A-143 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/20 4000/3000 + 3000/2000 2000 targeting camera
Radar 90 8000/4000 3000
A-164, To-199 RWR + Anti-radiation 360 + 90 16000 + 8000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 50/37 5000/4000 + 4000/3000 2000 targeting camera
F/A-181 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/90 2500/2000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 15000/8000 8000
To-201 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/120 5000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 60 13000/9000 6000
A-149 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 90/60 4000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 12000/8000 4000
Sentinel RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 51/37 4000/3000 + 3500/3000 4000 + 3000 targeting camera
Radar 60 8000/6000 6000 down looking
Praetorian 1C Radar 360/100 10000/7000 10000 up looking
IR 60/40 4000/3500 3500
Data Link 360 16000
Mk21 Radar 15 14000/11000 11000
Visual 60/40 4000/3500 4000
Data Link 360 16000
Mk49 IR 60/40 4000/3500 3500
Data Link 360 16000
WIP

Precision guided munitions

Name Seeker Cone (degrees) Min-Max range (m) Target speed (km/h) Notes
PCML Visual 20-600 126
Titan AT IR 50-4000 126 + manual guidance
Titan AP N/A manual guidance only
DAGR IR + Laser 30° 100-5000 126 + manual guidance
Scalpel IR + Laser 30° 250-6000 198 + manual guidance
Macer IR 30° 350-6000 198
KH25 / Sharur IR 20° 300-6000 144
Jian IR + Laser 30° 350-8000 126 + manual guidance
GBU-12 Laser 180° 250-8000 108 doesn't require full lock
LOM-250 Laser 180° 250-8000 108 doesn't require full lock
Titan AA IR 100-3500 900
Titan AA Long IR 30° 100-4500 1800
Zephyr Radar (ARH) 40° 500-10000 3006
ASRAAM IR 90° 200-6000 2160
AMRAAM Radar (ARH) 70° 800-12000
Falchion-22 IR 30° 150-4500 1602
Sahr-3 IR 45° 150-5000 2520
RIM-116 IR 180° 250-4000 2160
RIM-162 Radar (ARH) 120° 1000-12000 3240
BIM-9X IR 180° 250-5000 2160
BIM-120C Radar (ARH) 50° 1000-12000 2880
BIM-120D Radar (ARH) 100° 1000-13000 2880
R73 IR 150° 75-6000 2160
R77 Radar (ARH) 65° 1000-10000 2880


See Also