Porting Guidelines Overview – Arma 3
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{{TOC|side}} | |||
== Infantry weapons == | == Infantry weapons == | ||
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* TextureType (config) | * TextureType (config) | ||
http:// | * [[Arma 2 Weapon to Arma 3]] | ||
http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines | * [[Arma 3: Weapon Config Guidelines]] | ||
http:// | * [[Arma 3: Weapon Collimator Sights]] | ||
http://forums.bistudio.com/showthread.php? | * {{Link|http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3|http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3}} | ||
http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO | * {{Link|http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines|http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines}} | ||
http:// | * {{Link|http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO|http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO}} | ||
http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool | * {{Link|http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool|http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool}} | ||
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* Command bar (picture in configs) | * Command bar (picture in configs) | ||
http:// | * [[Arma 3: Modding Characters]] | ||
http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial | * {{Link|http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial|http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial}} | ||
== Vehicles in General == | |||
== Vehicles in | |||
* Reflectors (config) | * Reflectors (config) | ||
* Heat haze effect | * Heat haze effect | ||
* attenuationEffectType (config) http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired | * attenuationEffectType (config) {{Link|http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired|http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired}} | ||
* explosionShielding (in HitPoints in configs) | * explosionShielding (in HitPoints in configs) | ||
* | * {{Link|http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs|Olds-Configs-for-Newbs}} | ||
* Sound volume (config) - computation unknown so far | * Sound volume (config) - computation unknown so far | ||
* | * Randomised variations | ||
* Light Volume Proxy for reflectors | * Light Volume Proxy for reflectors | ||
== Cars == | == Cars == | ||
* Custom Engine, Gearbox and Suspension: | * Custom Engine, Gearbox and Suspension: | ||
** | ** {{Link|http://forums.bistudio.com/showthread.php?165390-Tutorial-Creating-Custom-Engine-Gearbox-and-Suspension-Vehicle-config|Tutorial}} | ||
** | ** {{Link|http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation|More info}} | ||
* Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model) | * Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model) | ||
* Mirrors | * Mirrors | ||
* Engine sounds | * Engine sounds | ||
http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3 | * {{Link|http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3|http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3}} | ||
http:// | * [[Arma 3: Cars Config Guidelines]] | ||
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html | * {{Link|https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html|https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html}} | ||
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm | * {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}} | ||
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* Engine sounds | * Engine sounds | ||
http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial | * {{Link|http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial|http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial}} | ||
http:// | * [[Arma 3: Tanks Config Guidelines]] | ||
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm | * {{Link|http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs|http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs}} | ||
http:// | * {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}} | ||
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* Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?) | * Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?) | ||
http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 | * {{Link|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139}} | ||
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm | * {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}} | ||
== Planes == | == Planes == | ||
* airplaneX simulation | * airplaneX simulation | ||
** | ** {{Link|http://forums.bistudio.com/showthread.php?151050-are-planes-not-possible-in-the-a3-alpha&p{{=}}2536167&viewfull{{=}}1#post2536167|selection for wheels}} | ||
** Adjusted weight in p3d? | ** Adjusted weight in p3d? | ||
* WingVortices effects (definition in configs) | * WingVortices effects (definition in configs) | ||
http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 | * {{Link|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139}} | ||
http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023 | * {{Link|http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p{{=}}2614023&viewfull{{=}}1#post2614023|http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p{{=}}2614023&viewfull{{=}}1#post2614023}} | ||
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm | * {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}} | ||
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* Buoyancy Lod | * Buoyancy Lod | ||
http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry | * {{Link|http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry|http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry}} | ||
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm | * {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}} | ||
== Static weapons == | == Static weapons == | ||
N/A | |||
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* Fog | * Fog | ||
* [[Arma 3: Improved Fog]] | |||
== Effects == | |||
* [[Arma 3: Particle Effects]] | |||
* [[Arma 3: Particle Effects: Config Parameters]] | |||
* {{Link|http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation|http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation}} | |||
{{GameCategory|arma3|Editing}} | |||
Latest revision as of 10:28, 6 September 2024
Infantry weapons
- Weapon attachments (add proxies, make WeaponSlotsInfo config definition, Inventory Icons)
- Adjustable sights (add selections)
- Reload animations (model.cfg definition, CfgGesturesMale anim definition)
- 3d optics
- Muzzle FX (model.cfg + config definition?)
- Smoke FX
- Stereo sounds (soundBegin, soundClosure configs definition?)
- AllowAgainstInfantry (config)
- AllowedSlots (config)
- Fatigue system (Mass in config)
- TextureType (config)
- Arma 2 Weapon to Arma 3
- Arma 3: Weapon Config Guidelines
- Arma 3: Weapon Collimator Sights
- http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3
- http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines
- http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO
- http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool
Infantry units
- Clothing (remove from infantry model, make separate models/objects, assign uniform, vest and headgear in configs)
- New head/faces and sunglasses (replace head model)
- Injury selections (rename selections)
- Damage system (adjust HitPoints armor in configs)
- Engineer (detectSkill and backpack in configs)
- AA/AT (backpack in configs)
- Items and NVG (linkedItems in configs)
- Medic (items and backpack in configs)
- Command bar (picture in configs)
- Arma 3: Modding Characters
- http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial
Vehicles in General
- Reflectors (config)
- Heat haze effect
- attenuationEffectType (config) http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired
- explosionShielding (in HitPoints in configs)
- Olds-Configs-for-Newbs
- Sound volume (config) - computation unknown so far
- Randomised variations
- Light Volume Proxy for reflectors
Cars
- Custom Engine, Gearbox and Suspension:
- Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
- Mirrors
- Engine sounds
- http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3
- Arma 3: Cars Config Guidelines
- https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html
- http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Tanks
- Custom Engine, Gearbox and Suspension
- Damage system
- Engine sounds
- http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial
- Arma 3: Tanks Config Guidelines
- http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs
- http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Helicopters
- helicopterX simulation or helicopterRTD for advanced flight model and sling loading
- Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
- Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)
- http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139
- http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Planes
- airplaneX simulation
- selection for wheels
- Adjusted weight in p3d?
- WingVortices effects (definition in configs)
- http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139
- http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023
- http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Boats and Ships
- ShipX
- SubmarineX
- PhysX Geometry Lod
- Buoyancy Lod
- http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry
- http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
Static weapons
N/A
Terrains
- Volumetric clouds
- Improved lighting
- Ponds
- Fog