Porting Guidelines Overview – Arma 3

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Lou Montana moved page Arma 3 Porting Guidelines Overview to Arma 3: Porting Guidelines Overview: Text replacement - "^Arma 3 " to "Arma 3: ")
m (Fix)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{TOC|side}}
== Infantry weapons ==
== Infantry weapons ==


Line 13: Line 14:
* TextureType (config)
* TextureType (config)


http://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines <br>
* [[Arma 2 Weapon to Arma 3]]
http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines <br>
* [[Arma 3: Weapon Config Guidelines]]
http://community.bistudio.com/wiki/Arma_2_Weapon_to_Arma_3 <br>
* [[Arma 3: Weapon Collimator Sights]]
http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3 <br>
* {{Link|http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3|http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3}}
http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO <br>
* {{Link|http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines|http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines}}
http://community.bistudio.com/wiki/Arma_3_Weapon_Collimator_Sights <br>
* {{Link|http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO|http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO}}
http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool <br>
* {{Link|http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool|http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool}}
 




Line 35: Line 35:
* Command bar (picture in configs)
* Command bar (picture in configs)


http://community.bistudio.com/wiki/Arma_3_Modding_Characters <br>
* [[Arma 3: Modding Characters]]
http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial <br>
* {{Link|http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial|http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial}}




 
== Vehicles in General ==
== Vehicles in general ==


* Reflectors (config)
* Reflectors (config)
* Heat haze effect
* Heat haze effect
* attenuationEffectType (config) http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired <br>
* attenuationEffectType (config) {{Link|http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired|http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired}}
* explosionShielding (in HitPoints in configs)
* explosionShielding (in HitPoints in configs)
* [http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs Olds-Configs-for-Newbs] <br>
* {{Link|http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs|Olds-Configs-for-Newbs}}
* Sound volume (config) - computation unknown so far..
* Sound volume (config) - computation unknown so far
* Randomized variations
* Randomised variations
* Light Volume Proxy for reflectors
* Light Volume Proxy for reflectors


== Cars ==
== Cars ==


* Custom Engine, Gearbox and Suspension:
* Custom Engine, Gearbox and Suspension:
** [http://forums.bistudio.com/showthread.php?165390-Tutorial-Creating-Custom-Engine-Gearbox-and-Suspension-Vehicle-config Tutorial] <br> by RedPhoenix
** {{Link|http://forums.bistudio.com/showthread.php?165390-Tutorial-Creating-Custom-Engine-Gearbox-and-Suspension-Vehicle-config|Tutorial}}
** [http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation More info] <br>
** {{Link|http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation|More info}}
* Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
* Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
* Mirrors
* Mirrors
* Engine sounds
* Engine sounds


http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3 <br>
* {{Link|http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3|http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3}}
http://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines <br>
* [[Arma 3: Cars Config Guidelines]]
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html <br>
* {{Link|https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html|https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html}}
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>
* {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}}
 




Line 73: Line 72:
* Engine sounds
* Engine sounds


http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial <br>
* {{Link|http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial|http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial}}
http://community.bistudio.com/wiki/Arma_3_Tanks_Config_Guidelines <br>
* [[Arma 3: Tanks Config Guidelines]]
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>
* {{Link|http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs|http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs}}
http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs <br>
* {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}}
 




Line 86: Line 84:
* Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)
* Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)


http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 <br>
* {{Link|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139}}
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>
* {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}}
 


== Planes ==
== Planes ==


* airplaneX simulation
* airplaneX simulation
** [http://forums.bistudio.com/showthread.php?151050-are-planes-not-possible-in-the-a3-alpha&p=2536167&viewfull=1#post2536167 selection for wheels] <br>
** {{Link|http://forums.bistudio.com/showthread.php?151050-are-planes-not-possible-in-the-a3-alpha&p{{=}}2536167&viewfull{{=}}1#post2536167|selection for wheels}}
** Adjusted weight in p3d?
** Adjusted weight in p3d?
* WingVortices effects (definition in configs)
* WingVortices effects (definition in configs)


http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 <br>
* {{Link|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139|http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p{{=}}2565139&viewfull{{=}}1#post2565139}}
http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023 <br>
* {{Link|http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p{{=}}2614023&viewfull{{=}}1#post2614023|http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p{{=}}2614023&viewfull{{=}}1#post2614023}}
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>
* {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}}
 




Line 109: Line 107:
* Buoyancy Lod
* Buoyancy Lod


http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry <br>
* {{Link|http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry|http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry}}
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>
* {{Link|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm|http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm}}
 


== Static weapons ==
== Static weapons ==


 
N/A




Line 124: Line 123:
* Fog
* Fog


http://community.bistudio.com/wiki/Arma_3_Improved_Fog <br>
* [[Arma 3: Improved Fog]]
 


== Effects ==


* [[Arma 3: Particle Effects]]
* [[Arma 3: Particle Effects: Config Parameters]]
* {{Link|http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation|http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation}}


== Effects ==


http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation <br>
{{GameCategory|arma3|Editing}}
http://community.bistudio.com/wiki/Arma_3_Particle_Effects <br>
http://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters <br>

Latest revision as of 10:28, 6 September 2024

Infantry weapons

  • Weapon attachments (add proxies, make WeaponSlotsInfo config definition, Inventory Icons)
  • Adjustable sights (add selections)
  • Reload animations (model.cfg definition, CfgGesturesMale anim definition)
  • 3d optics
  • Muzzle FX (model.cfg + config definition?)
  • Smoke FX
  • Stereo sounds (soundBegin, soundClosure configs definition?)
  • AllowAgainstInfantry (config)
  • AllowedSlots (config)
  • Fatigue system (Mass in config)
  • TextureType (config)


Infantry units

  • Clothing (remove from infantry model, make separate models/objects, assign uniform, vest and headgear in configs)
  • New head/faces and sunglasses (replace head model)
  • Injury selections (rename selections)
  • Damage system (adjust HitPoints armor in configs)
  • Engineer (detectSkill and backpack in configs)
  • AA/AT (backpack in configs)
  • Items and NVG (linkedItems in configs)
  • Medic (items and backpack in configs)
  • Command bar (picture in configs)


Vehicles in General


Cars

  • Custom Engine, Gearbox and Suspension:
  • Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
  • Mirrors
  • Engine sounds


Tanks

  • Custom Engine, Gearbox and Suspension
  • Damage system
  • Engine sounds


Helicopters

  • helicopterX simulation or helicopterRTD for advanced flight model and sling loading
  • Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
  • Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)


Planes

  • airplaneX simulation
  • WingVortices effects (definition in configs)


Boats and Ships

  • ShipX
  • SubmarineX
  • PhysX Geometry Lod
  • Buoyancy Lod


Static weapons

N/A


Terrains

  • Volumetric clouds
  • Improved lighting
  • Ponds
  • Fog


Effects