Tweaking Tips – ArmA: Armed Assault
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== Texture Details == | |||
Very | * Very Low | ||
* Low | |||
* Normal - for graphics card with 256 MB physical memory | |||
* High | |||
* Very High - for graphics card with 512 MB physical memory | |||
* {{GVI|arma1|1.08|size= 0.75}} Default - this setting is designed to fully utilise graphics card with over 512 MB and any other card with unusual size of installed memory. It sets texture quality at their maximum level and automatically estimates the available memory | |||
== Dedicated Server Bandwidth Settings == | |||
Bandwidth Settings can be found in the arma.cfg in {{hl|/My documents/Arma/}} | |||
=== Min/Max Bandwith === | |||
Lets start with Min and max Bandwidth settings for arma and min errors to send. | |||
The more players hosted the more bandwidth the server requires to keep everything smooth. | |||
Most players normally use 5-13kb when playing in game but will spike up on certain events such as players joining or when downloading content so a standalone dedicated server connected to at least a 10Mbit line is recommended for optimal play. | |||
To determine Min/MaxBandwith server requirements, the examples below can be used as a guideline. | |||
256kb Minbandwith, 512kb MaxBandwith times X number of Players use | |||
So 256kb X 20 Players = 5120000 | |||
=== MaxMsgSend === | |||
Lower values are suggested for CTF/DM maps and higher values for evo/CTI<br> | |||
Using too large of {{hl|MaxMsgSend}} in a CTF causes stutter effects | |||
Recommended values: CTF/DM: 128/192; evo/CTI: 384/512 | |||
=== MaxSizeGuaranteed === | |||
Should not need to be changed. | |||
=== MaxSizeNonguaranteed === | |||
Raising this value means players are sent less bandwidth for events such as soldier or vehicle position, e.g a lower value prioritises those events. | |||
=== MaxBandwidth === | |||
Max limit the server can send to players. | |||
{{Feature|important|Raising this too high can cause the server to send more data than clients can process which causes instability.}} | |||
== Examples == | |||
//24 | {| class="wikitable valign-top" style="margin: auto" | ||
MinBandwidth=6144000; | |+ Suggested Server min/max Bandwidth for dedicated servers | ||
MaxBandwidth=12288000; | | colspan="4" class="align-center" | ''256kb Min/512kb Max × number of players'' | ||
MinErrorToSend=0.05; | |- | ||
! 12 players | |||
! 24 players | |||
! 32 players | |||
! 64 players | |||
|- | |||
| <syntaxhighlight lang="cpp"> | |||
MinBandwidth = 3072000; | |||
MaxBandwidth = 6144000; | |||
MinErrorToSend = 0.05; | |||
</syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
MinBandwidth = 6144000; | |||
MaxBandwidth = 12288000; | |||
MinErrorToSend = 0.05; | |||
</syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
MinBandwidth = 8192000; | |||
MaxBandwidth = 16348000; | |||
MinErrorToSend = 0.008; | |||
</syntaxhighlight> | |||
| <syntaxhighlight lang="cpp"> | |||
MinBandwidth = 16384000; | |||
MaxBandwidth = 32768000; | |||
MinErrorToSend = 0.008; | |||
</syntaxhighlight> | |||
|} | |||
Example 32-players arma.cfg: | |||
<syntaxhighlight lang="cpp"> | |||
MaxCustomFileSize = 350000; | |||
MaxSizeNonguaranteed = 192; | |||
MaxSizeGuaranteed = 512; | |||
MaxMsgSend = 192; | |||
MinBandwidth = 16384000; | |||
MaxBandwidth = 32768000; | |||
MinErrorToSend = 0.008; | |||
</syntaxhighlight> | |||
Ref: DefconServers.com<!-- {{Link|http://www.defconservers.com/vbforums/game-server-hosting-guides/1915-arma-dedicated-server-bandwidth-settings.html|link}} --> | |||
{{GameCategory|arma1|Tips}} | {{GameCategory|arma1|Tips}} | ||
Latest revision as of 00:25, 5 November 2025
Texture Details
- Very Low
- Low
- Normal - for graphics card with 256 MB physical memory
- High
- Very High - for graphics card with 512 MB physical memory
1.08 Default - this setting is designed to fully utilise graphics card with over 512 MB and any other card with unusual size of installed memory. It sets texture quality at their maximum level and automatically estimates the available memory
Dedicated Server Bandwidth Settings
Bandwidth Settings can be found in the arma.cfg in
Min/Max Bandwith
Lets start with Min and max Bandwidth settings for arma and min errors to send.
The more players hosted the more bandwidth the server requires to keep everything smooth.
Most players normally use 5-13kb when playing in game but will spike up on certain events such as players joining or when downloading content so a standalone dedicated server connected to at least a 10Mbit line is recommended for optimal play.
To determine Min/MaxBandwith server requirements, the examples below can be used as a guideline.
256kb Minbandwith, 512kb MaxBandwith times X number of Players use So 256kb X 20 Players = 5120000
MaxMsgSend
Lower values are suggested for CTF/DM maps and higher values for evo/CTI
Using too large of MaxMsgSend in a CTF causes stutter effects
Recommended values: CTF/DM: 128/192; evo/CTI: 384/512
MaxSizeGuaranteed
Should not need to be changed.
MaxSizeNonguaranteed
Raising this value means players are sent less bandwidth for events such as soldier or vehicle position, e.g a lower value prioritises those events.
MaxBandwidth
Max limit the server can send to players.
Examples
| 256kb Min/512kb Max × number of players | |||
| 12 players | 24 players | 32 players | 64 players |
|---|---|---|---|
MinBandwidth = 3072000;
MaxBandwidth = 6144000;
MinErrorToSend = 0.05;
|
MinBandwidth = 6144000;
MaxBandwidth = 12288000;
MinErrorToSend = 0.05;
|
MinBandwidth = 8192000;
MaxBandwidth = 16348000;
MinErrorToSend = 0.008;
|
MinBandwidth = 16384000;
MaxBandwidth = 32768000;
MinErrorToSend = 0.008;
|
Example 32-players arma.cfg:
MaxCustomFileSize = 350000;
MaxSizeNonguaranteed = 192;
MaxSizeGuaranteed = 512;
MaxMsgSend = 192;
MinBandwidth = 16384000;
MaxBandwidth = 32768000;
MinErrorToSend = 0.008;
Ref: DefconServers.com