forceAtPositionRTD: Difference between revisions
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| {{ | {{RV|type=command | ||
| |  | |game1= tkoh | ||
| |version1= 1.00 | |||
| |gr1= RTD | | |gr1= RTD | ||
| |game2= arma3 | |||
| |version2=1.34 | |||
| |descr= Adds force generator to world. | |||
| {{Feature|afm}} | |||
| |s1= [[forceAtPositionRTD]] position | |||
| | | |p1= position: [[Array]] - position where to force generator is created. | ||
| |r1= [[Number]] - force index | |||
| |x1= <sqf>forceAtPositionRTD [0,0,0];</sqf> | |||
| |x1= < | |||
| |seealso= [[clearForcesRTD]] | |||
| }} | }} | ||
Latest revision as of 22:42, 7 October 2025
Description
- Description:
- Adds force generator to world.
- Groups:
- RTD
Syntax
- Syntax:
- forceAtPositionRTD position
- Parameters:
- position: Array - position where to force generator is created.
- Return Value:
- Number - force index
Examples
- Example 1:
- forceAtPositionRTD [0,0,0];
Additional Information
- See also:
- clearForcesRTD
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	

