set3DENModelsVisible: Difference between revisions
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{{ | {{RV|type=command | ||
|arma3 | | |game1= arma3 | ||
|version1= 1.56 | |||
| | |gr1= Eden Editor | ||
| | |descr= Enables or disables trigger area visibility. | ||
|s1= [[set3DENModelsVisible]] [map, scene] | |||
| | |p1= map: [[Boolean]] | ||
| | |p2= scene: [[Boolean]] | ||
| | |r1= [[Nothing]] | ||
| [ | |x1= <sqf>set3DENModelsVisible [true, true];</sqf> | ||
| | |seealso= [[get3DENLinesVisible]] [[get3DENIconsVisible]] | ||
}} | }} | ||
Latest revision as of 05:55, 27 November 2023
Description
- Description:
- Enables or disables trigger area visibility.
- Groups:
- Eden Editor
Syntax
- Syntax:
- set3DENModelsVisible [map, scene]
- Parameters:
- map: Boolean
- scene: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- get3DENLinesVisible get3DENIconsVisible
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note