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{{RV|type=command | |||
|game1= ofp | |||
|version1= 1.75 | |||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|gr1= Object Detection | |||
''' | |descr= Returns [[Object]] with given id. Object's id can be checked in mission editor. | ||
{{Feature|important|This command was removed as of {{arma1}} '''v1.08'''; for later versions and titles, use [[nearestObject]] command family instead.}} | |||
[[ | |s1= [[object]] id | ||
|p1= id: [[Number]] | |||
|r1= [[Object]] | |||
|x1= <sqf>_object = object 1;</sqf> | |||
|seealso= [[nearestObjects]] [[nearObjectsReady]] [[nearObjects]] [[nearestObject]] | |||
}} | |||
{{Note | |||
|user= Hoz | |||
|timestamp= 20060801221000 | |||
|text= | |||
{{GVI|ofp|1.75}} To check object's id in the Mission Editor click on "Show IDs" and zoom in closely.<br> | |||
{{GVI|ofp|1.85}} You cannot <sqf inline>_object setPos [-10000, 0 ,0];</sqf> terrain objects to get them out of the way, but you can use <sqf inline>_object setDamage 1;</sqf> to get trees or other flora out of the way.<br> | |||
{{GVI|arma1|1.08}} This command is no longer available due to terrain data streaming, you need to use extended variant of [[nearestObject]] instead. | |||
To check object | }} | ||
Latest revision as of 15:17, 1 July 2022
Description
- Description:
- Returns Object with given id. Object's id can be checked in mission editor.
- Groups:
- Object Detection
Syntax
Examples
- Example 1:
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Aug 01, 2006 - 22:10 (UTC)
-
1.75 To check object's id in the Mission Editor click on "Show IDs" and zoom in closely.
1.85 You cannot _object setPos [-10000, 0 ,0]; terrain objects to get them out of the way, but you can use _object setDamage 1; to get trees or other flora out of the way.
1.08 This command is no longer available due to terrain data streaming, you need to use extended variant of nearestObject instead.