BIS fnc reviveOnState: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.42


|1.42|Game version=
|gr1= Revive


|gr1 = Revive |GROUP1=
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Jiri Wainar
Author: Jiri Wainar


Line 21: Line 16:
_this select 1: SCALAR - State.
_this select 1: SCALAR - State.
_this select 2: OBJECT - Unit to set the status for.
_this select 2: OBJECT - Unit to set the status for.


Returns:
Returns:
Line 31: Line 25:
#define STATE_INCAPACITATED 2
#define STATE_INCAPACITATED 2
#define STATE_DEAD 3
#define STATE_DEAD 3
*/</pre>{{placeholder}}<!-- Remove this after fill-in --> |Description=
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|[] call [[BIS_fnc_reviveOnState]]|Syntax=
|s1= [] call [[BIS_fnc_reviveOnState]]


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p1=  


|Datatype - description|Return value=
|r1=


|x1= <code>_g = curatorSelected select 0;
|x1= <sqf>{ [objNull, 1, _x] call BIS_fnc_reviveOnState; } forEach (curatorSelected select 0);</sqf>
{[objNull,1,_x] call BIS_fnc_reviveOnState;}forEach _g;</code>|Example 1=


|exec= call |Execution=
|seealso=
 
| |See also=
}}
}}
[[Category:Functions|{{uc:reviveOnState}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:reviveOnState}}]]

Latest revision as of 17:26, 13 July 2022

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Used to execute specific code localy on every client whenever unit's state changes.

	Parameters:
		_this select 0: STRING - Variable that carries the state value over the network, defined by macro VAR_TRANSFER_STATE.
		_this select 1: SCALAR - State.
		_this select 2: OBJECT - Unit to set the status for.

	Returns:
	True if successful, false if not.

	States:
		#define STATE_RESPAWNED			0
		#define STATE_REVIVED			1
		#define STATE_INCAPACITATED		2
		#define STATE_DEAD				3
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[] call BIS_fnc_reviveOnState
Return Value:
Return value needed

Examples

Example 1:
{ [objNull, 1, _x] call BIS_fnc_reviveOnState; } forEach (curatorSelected select 0);

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note