BIS fnc briefingAnimate: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.78


|1.78|Game version=
|gr1= Briefing


|gr1 = Briefing |GROUP1=
|descr= Animate briefing markers.


| Animate briefing markers. |Description=
|s1= [markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]]


| [markerName, stepId, delay] call [[BIS_fnc_briefingAnimate]] |Syntax=
|p1= markerName: [[String]] - marker to animate


|p1= markerName: [[String]] - marker to animate |Parameter 1=
|p2= stepId: [[Number]] - step ID (steps are invisible markers named {{hl|&lt;''markerName''&gt;_&lt;''stepId''&gt;}})


|p2= stepId: [[Number]] - step ID (steps are invisible markers named <tt>&lt;''markerName''&gt;_&lt;''stepId''&gt;</tt>) |Parameter 2=
|p3= delay: [[String]] - commit time (transition duration)


|p3= delay: [[String]] - commit time (transition duration) |Parameter 3=
|r1= [[Nothing]]


| [[Nothing]] |Return value=
|x1= <sqf>
 
// given you have 6 markers:
|x1= <code>{{codecomment|// given you have 6 markers:
// - "myMarker"
// - "myMarker"
// - "myMarker_0"
// - "myMarker_0"
Line 25: Line 25:
// - "myMarker_2"
// - "myMarker_2"
// - "myMarker_3"
// - "myMarker_3"
// - "myMarker_4"}}
// - "myMarker_4"
[[for]] "_i" [[from]] 0 [[to]] 4 [[do]] {
for "_i" from 0 to 4 do {
[[private]] _commit = 1;
private _commit = 1;
["myMarker", 5, _commit] [[call]] [[BIS_fnc_briefingAnimate]];
["myMarker", 5, _commit] call BIS_fnc_briefingAnimate;
[[sleep]] _commit;
sleep _commit;
};</code> |Example 1=
};
</sqf>


| [[BIS_fnc_briefingInit]] |See also=
|seealso= [[BIS_fnc_briefingInit]]
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:briefingAnimate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:briefingAnimate}}]]

Latest revision as of 11:03, 13 July 2022

Hover & click on the images for description

Description

Description:
Animate briefing markers.
Execution:
call
Groups:
Briefing

Syntax

Syntax:
[markerName, stepId, delay] call BIS_fnc_briefingAnimate
Parameters:
markerName: String - marker to animate
stepId: Number - step ID (steps are invisible markers named <markerName>_<stepId>)
delay: String - commit time (transition duration)
Return Value:
Nothing

Examples

Example 1:
// given you have 6 markers: // - "myMarker" // - "myMarker_0" // - "myMarker_1" // - "myMarker_2" // - "myMarker_3" // - "myMarker_4" for "_i" from 0 to 4 do { private _commit = 1; ["myMarker", 5, _commit] call BIS_fnc_briefingAnimate; sleep _commit; };

Additional Information

See also:
BIS_fnc_briefingInit

Notes

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