BIS fnc weaponComponents: Difference between revisions

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{{Function| arma3|1.00|gr1 = Weapons| Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br> '''The returned classnames are all converted to lower cases.'''|[classname] call [[BIS_fnc_weaponComponents]]|p1= classname: [[String]] - Classname of the parent weapon| [[Array]]
{{RV|type=function
|x1= <code>"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_f","optic_aco","acc_pointer_ir"]</code>|EXAMPLE1=
 
|x2= <code>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; //["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</code>|EXAMPLE2=
|game1= arma3
|x3= <code>"arifle_mx_black_f" call BIS_fnc_weaponComponents; //["arifle_mx_f"]</code>|| |MPBEHAVIOUR=
|version1= 1.00
}}
 
|gr1= Weapons
 
|descr= Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.<br>
{{Feature | important | The returned classnames are all converted to lower cases.}}
 
|s1= [classname] call [[BIS_fnc_weaponComponents]]
 
|p1= classname: [[String]] - classname of the parent weapon
 
|r1= [[Array]]


|x1= <sqf>"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; // ["arifle_mx_f","optic_aco","acc_pointer_ir"]</sqf>


|x2= <sqf>"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; // ["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]</sqf>


<h3 style='display:none'>Bottom Section</h3>
|x3= <sqf>"arifle_mx_black_f" call BIS_fnc_weaponComponents; // ["arifle_mx_f"]</sqf>


[[Category:Functions|{{uc:endMissionServer}}]]
|seealso=
[[Category:{{Name|arma3}}: Functions|{{uc:endMissionServer}}]]
}}

Latest revision as of 13:59, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns array with classname of the parent weapon (without attachments), followed by classnames of all its attachments.
The returned classnames are all converted to lower cases.
Execution:
call
Groups:
Weapons

Syntax

Syntax:
[classname] call BIS_fnc_weaponComponents
Parameters:
classname: String - classname of the parent weapon
Return Value:
Array

Examples

Example 1:
"arifle_mx_aco_pointer_f" call BIS_fnc_weaponComponents; // ["arifle_mx_f","optic_aco","acc_pointer_ir"]
Example 2:
"arifle_mx_gl_black_hamr_pointer_f" call BIS_fnc_weaponComponents; // ["arifle_mx_gl_black_f","optic_hamr","acc_pointer_ir"]
Example 3:
"arifle_mx_black_f" call BIS_fnc_weaponComponents; // ["arifle_mx_f"]

Additional Information

See also:
See also needed

Notes

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