isInRemainsCollector: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.32 | |||
|1.32 | |||
|arg= global | |arg= global | ||
Line 9: | Line 8: | ||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
|descr= Checks if unit or vehicle is queued for disposal after death. | |||
| | |s1= [[isInRemainsCollector]] remain | ||
|p1= remain: [[Object]] - vehicle or unit | |p1= remain: [[Object]] - vehicle or unit | ||
| [[Boolean]] | |r1= [[Boolean]] | ||
|x1= < | |x1= <sqf>if (isInRemainsCollector unit1) then {hint "unit1 is queued for disposal"};</sqf> | ||
|seealso= [[addToRemainsCollector]] [[removeFromRemainsCollector]] [[diag_remainsCollector]] | |||
| [[addToRemainsCollector]] | |||
}} | }} | ||
Latest revision as of 12:57, 18 March 2024
Description
- Description:
- Checks if unit or vehicle is queued for disposal after death.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isInRemainsCollector remain
- Parameters:
- remain: Object - vehicle or unit
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
Notes
-
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Only post proven facts here! Add Note