checkAIFeature: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - " <h3 style="display:none">Notes</h3>" to "") | Killzone Kid (talk | contribs)  No edit summary | ||
| (26 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{RV|type=command | ||
| | arma2 | |game1= arma2 | ||
| |version1= 1.05 | |||
| |1. | |game2= arma2oa | ||
| |version2= 1.50 | |||
| | | |game3= tkoh | ||
| |version3= 1.00 | |||
| |  | |game4= arma3 | ||
| |version4= 0.50 | |||
| |  | |gr1= AI Behaviour | ||
| | | |descr= Checks if the given AI feature is currently enabled. | ||
| | [[ | |s1= [[checkAIFeature]] feature | ||
| | | |p1= feature: [[String]] - can be one of: | ||
| * {{hl|"AwareFormationSoft"}} | |||
| * {{hl|"CombatFormationSoft"}} | |||
| * AI skill - see {{Link|disableAI#Syntax 1}} (since {{arma3}} v1.96) | |||
| | | |r1= [[Boolean]] - [[true]] if is enabled | ||
| |p22= feature: [[String]] - [[disableAI]] / [[enableAI]] feature  | |s2= unit [[checkAIFeature]] feature | ||
| |s2since= arma3 1.96 | |||
| |p21= unit: [[Object]] - unit to test AI feature for | |||
| |p22= feature: [[String]] - [[disableAI]] / [[enableAI]] feature | |||
| |r2=[[Boolean]] - [[true]] if is enabled | |r2=[[Boolean]] - [[true]] if is enabled | ||
| |x1 = < | |x1= <sqf>_featureUsed = checkAIFeature "AwareFormationSoft";</sqf> | ||
| |x2 = < | |x2= <sqf>_autotargetOn = bob checkAIFeature "AUTOTARGET";</sqf> | ||
| | [[enableAIFeature]] | |seealso= [[enableAIFeature]] [[enableAI]] [[getUnitState]] [[disableAI]] | ||
| }} | }} | ||
Latest revision as of 13:51, 22 October 2024
Description
- Description:
- Checks if the given AI feature is currently enabled.
- Groups:
- AI Behaviour
Syntax
- Syntax:
- checkAIFeature feature
- Parameters:
- feature: String - can be one of:
- "AwareFormationSoft"
- "CombatFormationSoft"
- AI skill - see disableAI - Syntax 1 (since Arma 3 v1.96)
 
- Return Value:
- Boolean - true if is enabled
Alternative Syntax
- Syntax:
- unit checkAIFeature feature
- Parameters:
- unit: Object - unit to test AI feature for
- feature: String - disableAI / enableAI feature
- Return Value:
- Boolean - true if is enabled
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- enableAIFeature enableAI getUnitState disableAI
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
 Only post proven facts here! Add Note
 
	


