setViewDistance: Difference between revisions
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{{ | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|eff= local | |eff= local | ||
Line 11: | Line 28: | ||
|gr2= Environment | |gr2= Environment | ||
| Set rendering distance. Setting view distance to | |descr= Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in {{hl|Options → Video → General → Visibility → Overall}}). | ||
{{ | {{Feature|informative|In previous versions, client's max view distance was limited by the server's view distance.}} | ||
{{ | {{Feature|important| | ||
Higher view distance will involve more AI simulation cycles for every unit, which causes low performance.}} | View distance also defines the maximum distance between a unit and any other unit they can [[knowsAbout|know about]]. | ||
Higher view distance will involve more AI simulation cycles for every unit, which causes low performance. See [[Arma 3: Performance Optimisation]]. | |||
}} | |||
{{{!}}class | {{{!}} class="wikitable" | ||
!Game | ! Game | ||
!min. scripted | ! min. scripted | ||
!min. UI | ! min. UI | ||
!default | ! default | ||
!max. UI | ! max. UI | ||
!max. scripted | ! max. scripted | ||
{{!}}- | {{!}}- | ||
{{!}}{{arma3}} | {{!}} {{arma3}} | ||
{{!}}200 | {{!}} 200 | ||
{{!}}500 | {{!}} 500 | ||
{{!}}'''1600''' | {{!}} '''1600''' | ||
{{!}}12000 | {{!}} 12000 | ||
{{!}}40000 | {{!}} 40000 | ||
{{!}}- | {{!}}- | ||
{{!}}{{arma2oa}} | {{!}} {{arma2oa}} | ||
{{!}}200 | {{!}} 200 | ||
{{!}}500 | {{!}} 500 | ||
{{!}}'''2500''' | {{!}} '''2500''' | ||
{{!}}10000 | {{!}} 10000 | ||
{{!}}15000 | {{!}} 15000 | ||
{{!}}- | {{!}}- | ||
{{!}}{{arma2}} | {{!}} {{arma2}} | ||
{{!}}200 | {{!}} 200 | ||
{{!}}500 | {{!}} 500 | ||
{{!}}'''3000''' | {{!}} '''3000''' | ||
{{!}}10000 | {{!}} 10000 | ||
{{!}}15000 | {{!}} 15000 | ||
{{!}}- | {{!}}- | ||
{{!}}{{arma1}} | {{!}} {{arma1}} | ||
{{!}}200 | {{!}} 200 | ||
{{!}}500 | {{!}} 500 | ||
{{!}}'''1200''' | {{!}} '''1200''' | ||
{{!}}10000 | {{!}} 10000 | ||
{{!}} | {{!}} 15000 | ||
{{!}}- | {{!}}- | ||
{{!}}{{ofp}} | {{!}} {{ofp}} | ||
{{!}}500 | {{!}} 500 | ||
{{!}}500 | {{!}} 500 | ||
{{!}}'''900''' | {{!}} '''900''' | ||
{{!}}5000 | {{!}} 5000 | ||
{{!}} | {{!}} 5000 | ||
{{!}}} | {{!}}} | ||
| [[setViewDistance]] distance | |s1= [[setViewDistance]] distance | ||
|p1= distance: [[Number]] - distance in metres; {{GVI|arma3|1.00|size= 0.75}} a negative value resets the view distance to user video setting | |||
| | |r1= [[Nothing]] | ||
|x1= <sqf>setViewDistance 2250;</sqf> | |||
|x1= < | |||
|x2= < | |x2= <sqf>setViewDistance -1; // reset view distance in Arma 3</sqf> | ||
| [[viewDistance]] | |seealso= [[viewDistance]] [[setDetailMapBlendPars]] [[setTerrainGrid]] [[getObjectViewDistance]] [[setObjectViewDistance]] | ||
}} | }} | ||
Latest revision as of 18:28, 25 May 2024
Description
- Description:
- Set rendering distance. Setting view distance to <= 0 resets the value to the client's options (set in Options → Video → General → Visibility → Overall).
Game min. scripted min. UI default max. UI max. scripted Arma 3 200 500 1600 12000 40000 Arma 2: Operation Arrowhead 200 500 2500 10000 15000 Arma 2 200 500 3000 10000 15000 Armed Assault 200 500 1200 10000 15000 Operation Flashpoint 500 500 900 5000 5000 - Groups:
- SystemEnvironment
Syntax
- Syntax:
- setViewDistance distance
- Parameters:
- distance: Number - distance in metres; 1.00 a negative value resets the view distance to user video setting
- Return Value:
- Nothing
Examples
- Example 1:
- setViewDistance 2250;
- Example 2:
- setViewDistance -1; // reset view distance in Arma 3
Additional Information
- See also:
- viewDistance setDetailMapBlendPars setTerrainGrid getObjectViewDistance setObjectViewDistance
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System
- Command Group: Environment
- Scripting Commands: Local Effect