BIS fnc controlPoint setIsArrive: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.78 | |version1= 1.78 | ||
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|s1= [controlPoint, isArrive] call [[BIS_fnc_controlPoint_setIsArrive]] | |s1= [controlPoint, isArrive] call [[BIS_fnc_controlPoint_setIsArrive]] | ||
|p1= controlPoint: [[Object]] - | |p1= controlPoint: [[Object]] - the control point | ||
|p2= isArrive: [[Object]] - (Optional, default [[true]]) [[true]] - arrive<br>[[false]] - leave | |p2= isArrive: [[Object]] - (Optional, default [[true]]) [[true]] - arrive<br>[[false]] - leave | ||
Line 17: | Line 16: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>[controlPoint,false] call BIS_fnc_controlPoint_setIsArrive;</sqf> | ||
|seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] | |seealso= [[BIS_fnc_controlPoint_isArrive]] [[BIS_fnc_controlPoint_compute]] [[BIS_fnc_controlPoint_computeOwnerKey]] [[BIS_fnc_controlPoint_getOwnerKey]] | ||
}} | }} | ||
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Set's whether this control point is arrive or leave.
- Execution:
- call
- Groups:
- ControlPoint
Syntax
- Syntax:
- [controlPoint, isArrive] call BIS_fnc_controlPoint_setIsArrive
- Parameters:
- controlPoint: Object - the control point
- isArrive: Object - (Optional, default true) true - arrive
false - leave - Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_controlPoint_isArrive BIS_fnc_controlPoint_compute BIS_fnc_controlPoint_computeOwnerKey BIS_fnc_controlPoint_getOwnerKey
Notes
-
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