mineActive: Difference between revisions

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m (Text replacement - " {2,}\}\}" to " }}")
m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
 
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{{Command
{{RV|type=command


| arma3
|game1= arma3
 
|version1= 0.50
|0.50


|arg= global
|arg= global
Line 9: Line 8:
|gr1= Mines
|gr1= Mines


| Checks if the given mine is active.
|descr= Checks if the given mine is active.


| '''mineActive''' obj
|s1= [[mineActive]] obj


|p1= obj: [[Object]]
|p1= obj: [[Object]]


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>[[if]] ([[mineActive]] _mine) [[then]] {[[hint]] "BOOM!"}; </code>
|x1= <sqf>if (mineActive _mine) then {hint "BOOM!"};</sqf>


| [[allMines]], [[detectedMines]], [[mineDetectedBy]], [[createMine]], [[revealMine]]
|seealso= [[allMines]] [[detectedMines]] [[mineDetectedBy]] [[createMine]] [[revealMine]]
}}
}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 10:24, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks if the given mine is active.
Groups:
Mines

Syntax

Syntax:
mineActive obj
Parameters:
obj: Object
Return Value:
Boolean

Examples

Example 1:
if (mineActive _mine) then {hint "BOOM!"};

Additional Information

See also:
allMines detectedMines mineDetectedBy createMine revealMine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note