setForceGeneratorRTD: Difference between revisions
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{{ | {{RV|type=command | ||
|game1= | |game1= arma3 | ||
|version1= 1.34 | |||
| | |||
|game2= tkoh | |||
|version2= 1.00 | |version2= 1.00 | ||
|gr1= RTD | |gr1= RTD | ||
|descr= | |descr= {{Wiki|stub}} {{Feature|afm}} | ||
|s1= | |s1= value [[setForceGeneratorRTD]] arr | ||
|p1= | |p1= value: [[Number]] | ||
|p2= | |p2= arr: [[Array]] | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>something1 setForceGeneratorRTD something2;</sqf> | ||
|seealso= [[clearForcesRTD]] [[forceGeneratorRTD]] [[addForceGeneratorRTD]] | |seealso= [[clearForcesRTD]] [[forceGeneratorRTD]] [[addForceGeneratorRTD]] | ||
}} | }} |
Latest revision as of 04:20, 27 November 2023
Description
- Description:
- Groups:
- RTD
Syntax
- Syntax:
- value setForceGeneratorRTD arr
- Parameters:
- value: Number
- arr: Array
- Return Value:
- Nothing
Examples
- Example 1:
- something1 setForceGeneratorRTD something2;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note