BIS fnc posDegToWorld: Difference between revisions

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{{RV|type=function
{{RV|type=function


| TKOH
|game1= tkoh
|version1= 1.00


|1.00
|game2= arma3
|version2= 0.50


|gr1 = Map and Markers
|gr1= Map and Markers


| Convert latitude/longtitude coordinates into game world position.<br>
|descr= Convert latitude/longtitude coordinates into game world position.<br>
World config '''must''' contain following settings to convert the position correctly:
World config '''must''' contain following settings to convert the position correctly:
<code>{{codecomment|// Required for scripting}}
<syntaxhighlight lang="cpp">
mapSize <nowiki>=</nowiki> 61440; {{codecomment|// Can differ from mapArea size, as ingame world can be resized}}
// Required for scripting
mapZone <nowiki>=</nowiki> 10; {{codecomment|// UTM zone}}
mapSize = 61440; // Can differ from mapArea size, as ingame world can be resized
mapArea[] <nowiki>=</nowiki> { {{codecomment|// lon/lat coordinates (not in UTM to assure .kml precision)}}
mapZone = 10; // UTM zone
-122.754367782585,47.3272454065969, {{codecomment|// Bottom Left}}
mapArea[] = { // lon/lat coordinates (not in UTM to assure .kml precision)
-121.930117859276,47.8753494907418 {{codecomment|// Top Right}}
-122.754367782585,47.3272454065969, // Bottom Left
};</code>
-121.930117859276,47.8753494907418 // Top Right
};
</syntaxhighlight>


| [longitude, latitude'', world''] call [[BIS_fnc_posDegToWorld]]
|s1= [longitude, latitude, world] call [[BIS_fnc_posDegToWorld]]


|p1= longitude: [[Number]]
|p1= longitude: [[Number]]
Line 25: Line 29:
|p3= world: [[String]] - (Optional, default [[worldName]])
|p3= world: [[String]] - (Optional, default [[worldName]])


| [[Array]] of [[Number|Numbers]] - format [easting, northing, zone]
|r1= [[Array]] of [[Number]]s - format [easting, northing, zone]
 
|x1= <code>[47.63959,-122.127249] [[call]] [[BIS_fnc_posDegToWorld]];</code>


| [[BIS_fnc_posDegToUTM]], [[BIS_fnc_posUTMToDeg]]
|x1= <sqf>[47.63959,-122.127249] call BIS_fnc_posDegToWorld;</sqf>
 
|seealso= [[BIS_fnc_posDegToUTM]] [[BIS_fnc_posUTMToDeg]]
}}
}}
[[Category:Functions|{{uc:posDegToWorld}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:posDegToWorld}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:posDegToWorld}}]]

Latest revision as of 17:23, 13 July 2022

Hover & click on the images for description

Description

Description:
Convert latitude/longtitude coordinates into game world position.
World config must contain following settings to convert the position correctly:
// Required for scripting
mapSize = 61440;	// Can differ from mapArea size, as ingame world can be resized
mapZone = 10;		// UTM zone
mapArea[] = {		// lon/lat coordinates (not in UTM to assure .kml precision)
	-122.754367782585,47.3272454065969,	// Bottom Left
	-121.930117859276,47.8753494907418	// Top Right
};
Execution:
call
Groups:
Map and Markers

Syntax

Syntax:
[longitude, latitude, world] call BIS_fnc_posDegToWorld
Parameters:
longitude: Number
latitude: Number
world: String - (Optional, default worldName)
Return Value:
Array of Numbers - format [easting, northing, zone]

Examples

Example 1:
[47.63959,-122.127249] call BIS_fnc_posDegToWorld;

Additional Information

See also:
BIS_fnc_posDegToUTM BIS_fnc_posUTMToDeg

Notes

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