forceEnd: Difference between revisions

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|game1= ofp
|game1= ofp
|version1= 1.00


|version1= 1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|eff= local
|eff= local
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|r1= [[Nothing]]
|r1= [[Nothing]]
 
|x1= <code>{{cc|in an Ending trigger to ensure no camera is delaying mission ending}}
[[forceEnd]];</code>


|seealso= [[failMission]], [[endMission]], [[enableEndDialog]]
|x1= <sqf>forceEnd;// in an ending trigger to ensure no camera is delaying mission ending</sqf>
 
|seealso= [[missionEnd]] [[failMission]] [[endMission]] [[enableEndDialog]]
}}
}}
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Forces mission ending (set with endMission) even if a camera effect or any another condition delays the endMission (mostly in Operation Flashpoint).
Groups:
Mission Information

Syntax

Syntax:
forceEnd
Return Value:
Nothing

Examples

Example 1:
forceEnd;// in an ending trigger to ensure no camera is delaying mission ending

Additional Information

See also:
missionEnd failMission endMission enableEndDialog

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note