forceEnd: Difference between revisions
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Lou Montana (talk | contribs) m (revert + fix) Tag: Undo |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|game1= ofp | |game1= ofp | ||
|version1= 1.00 | |||
| | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|eff= local | |eff= local | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|seealso= [[failMission]] | |x1= <sqf>forceEnd;// in an ending trigger to ensure no camera is delaying mission ending</sqf> | ||
|seealso= [[missionEnd]] [[failMission]] [[endMission]] [[enableEndDialog]] | |||
}} | }} | ||
Latest revision as of 10:22, 13 May 2022
Description
- Description:
- Forces mission ending (set with endMission) even if a camera effect or any another condition delays the endMission (mostly in Operation Flashpoint).
- Groups:
- Mission Information
Syntax
Examples
- Example 1:
- forceEnd;// in an ending trigger to ensure no camera is delaying mission ending
Additional Information
- See also:
- missionEnd failMission endMission enableEndDialog
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Mission Information
- Scripting Commands: Local Effect