A2OA: Patch v1.59: Difference between revisions
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* Fixed: Hand movement (including reloading) of remote was not transferred accross network. | * Fixed: Hand movement (including reloading) of remote was not transferred accross network. | ||
* Fixed: VOIP was not working. | * Fixed: VOIP was not working. | ||
* Fixed: Su-34 crashed after take off when player was a gunner (http://dev-heaven.net/issues/18371) | * Fixed: Su-34 crashed after take off when player was a gunner ({{Link|http://dev-heaven.net/issues/18371}}) | ||
* Optimized: Improved FPS in some scenes when looking through scope into forest. | * Optimized: Improved FPS in some scenes when looking through scope into forest. | ||
* Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel | * Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel | ||
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==== Version 1.57-1.58 Changelog ==== | ==== Version 1.57-1.58 Changelog ==== | ||
=====Engine===== | ===== Engine ===== | ||
* Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage. | * Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage. | ||
* Improved: VerifySignatures entry in server.cfg can contain the required version of signatures. | * Improved: VerifySignatures entry in server.cfg can contain the required version of signatures. | ||
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* Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white) | * Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white) | ||
* Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103) | * Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103) | ||
* Fixed: AI no longer sees through fog better than player. (http://dev-heaven.net/issues/12178) | * Fixed: AI no longer sees through fog better than player. ({{Link|http://dev-heaven.net/issues/12178}}) | ||
* Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. | * Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start. | ||
* Improved: Init scripts time limit increased from 3 ms to 100 ms. | * Improved: Init scripts time limit increased from 3 ms to 100 ms. | ||
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* Fixed: AI unable to traverse some roads when in combat. | * Fixed: AI unable to traverse some roads when in combat. | ||
* Fixed: Loading of some world was very slow unless -exThreads=0 was used. | * Fixed: Loading of some world was very slow unless -exThreads=0 was used. | ||
* Fixed: Bug in TCMalloc which might be causing Out of memory (http://dev-heaven.net/issues/16099) | * Fixed: Bug in TCMalloc which might be causing Out of memory ({{Link|http://dev-heaven.net/issues/16099}}) | ||
* Fixed: AI subordinates moving in convoy now leaving roads less frequently. | * Fixed: AI subordinates moving in convoy now leaving roads less frequently. | ||
* Changed: Bounding overwatch movement now respects formation order. | * Changed: Bounding overwatch movement now respects formation order. | ||
* Fixed: Formations broken when in danger (http://dev-heaven.net/issues/16862) | * Fixed: Formations broken when in danger ({{Link|http://dev-heaven.net/issues/16862}}) | ||
* Fixed: Game is no longer checking files on W: drive during startup. | * Fixed: Game is no longer checking files on W: drive during startup. | ||
* Improved: AI using cover at house corners more often. | * Improved: AI using cover at house corners more often. | ||
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* New: Player can command AI to move into a specific cover. | * New: Player can command AI to move into a specific cover. | ||
* Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. | * Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s. | ||
* Fixed: Non-existing files attempted to be open for procedural textures (http://dev-heaven.net/issues/13864) | * Fixed: Non-existing files attempted to be open for procedural textures ({{Link|http://dev-heaven.net/issues/13864}}) | ||
* Improved: AI now always moves without covering when given move command by a player (http://dev-heaven.net/issues/16504). | * Improved: AI now always moves without covering when given move command by a player ({{Link|http://dev-heaven.net/issues/16504}}). | ||
* Improved: AI now always moves without covering when boarding a vehicle. | * Improved: AI now always moves without covering when boarding a vehicle. | ||
* Fixed: Helicopter flying too low when approaching a landing spot. | * Fixed: Helicopter flying too low when approaching a landing spot. | ||
* Improved: AI keeping formation a bit more strictly while in combat. | * Improved: AI keeping formation a bit more strictly while in combat. | ||
* Fixed: AI units not following player in combat. (http://dev-heaven.net/issues/16353) | * Fixed: AI units not following player in combat. ({{Link|http://dev-heaven.net/issues/16353}}) | ||
* Fixed: Fire command was not working on non-enemy targets. | * Fixed: Fire command was not working on non-enemy targets. | ||
* Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target. | * Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target. | ||
* Fixed: Improved airplane terrain avoidance when attacking. (http://dev-heaven.net/issues/16219) | * Fixed: Improved airplane terrain avoidance when attacking. ({{Link|http://dev-heaven.net/issues/16219}}) | ||
* Fixed: Possible ServerCommand abuse by non-admin attackers. | * Fixed: Possible ServerCommand abuse by non-admin attackers. | ||
* Fixed: lip-sync in EW campaign and in MP while client using VON. | * Fixed: lip-sync in EW campaign and in MP while client using VON. | ||
* Fixed: AI units sometimes walking in circles (http://dev-heaven.net/issues/16081) | * Fixed: AI units sometimes walking in circles ({{Link|http://dev-heaven.net/issues/16081}}) | ||
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. | * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. | ||
* FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape) | * FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape) | ||
* Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (http://dev-heaven.net/issues/16163) | * Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). ({{Link|http://dev-heaven.net/issues/16163}}) | ||
* Fixed: Units created by CreateUnit have had empty identity. | * Fixed: Units created by CreateUnit have had empty identity. | ||
* Improved: AI helis able to fly a bit faster. | * Improved: AI helis able to fly a bit faster. |
Latest revision as of 14:53, 10 September 2023
ARMA 2 Operation Arrowhead Patch 1.50-1.58 to 1.59
Copyright (c) 2011 Bohemia Interactive. All rights reserved.
This free update is sponsored by Bohemia Interactive store http://store.bistudio.com/, the online store where you can buy Arma 2 titles and other games directly from the developers.
Download Mirrors
Http:
- http://www.patches-scrolls.de/armed_assault_2_operation_arrowhead.php#159
- http://www.gamefront.com/files/20176218/ARMA2OA_Patch_1_59.zip
- http://www.moddb.com/games/arma-2-operation-arrowhead/downloads/arma-2-operation-arrowhead-patch-159
- http://www.atomicgamer.com/files/90995/arma-2-operation-arrowhead-reinforcements-patch-1-59
- http://www.kellys-heroes.eu/files/arma2/patches/ARMA2OA_Patch_1_59.zip
- http://addonsync.dyneslott.com/files/arma2/patches/ARMA2OA_Patch_1_59.zip
- http://fs.dao.nu/ArmA%20II/Patches/OA%201.59/ARMA2OA_Patch_1_59.zip
- http://downloads.advanceandsecure.com/arma2oa_patch_1_59.zip
- http://arma2.co.uk/patchs/ARMA2OA_Patch_1_59.zip
- http://pvpscene.arma-creations.com/files/armapatch/ARMA2OA_Patch_1_59.zip
- http://srv1.unitedoperations.net/ARMA2OA_PATCH_1_59.zip
- http://mirror.aef-hq.com.au/~arma/patches/OA/ARMA2OA_PATCH_1_59.zip
- http://213.245.0.237/Bohemia/auto/ARMA2OA_Patch_1_59.zip
- http://www.multiupload.com/0JCBCUC0LQ
Torrent:
CRC32: 53D3E34D MD5: 0D74F00ECBA0FDB767102120AEE60491 SHA-1: 299A7483E279CC5C4FA672139A2AE661CA9FE1F3
SYSTEM REQUIREMENTS
An original version of Arma 2: Operation Arrowhead 1.50-1.58.
This update is also compatible with STEAM version of Arma 2: OA & RFT. However it is recommend to use STEAM update system when available.
HOW TO INSTALL THE PATCH
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your:
- ARMA 2 1.05 to 1.09.
- ARMA 2 BAF 1.00 to 1.02 if necessary.
- ARMA 2 PMC 1.00 to 1.01 if necessary.
VERSION 1.58 and 1.59 HIGHLIGHTS
- Significantly improved convoy and driving AI behaviour
- Numerous combat AI enhancements and fixes
- Enhanced vegetation rendering
- Improved commanding interface
- Several MP security fixes
- Tweaked speed of transition animations
- Language fixes
Version 1.58-1.59 Changelog
Engine
- Fixed: Crash when CreateGearDialog was called from user dialog.
- Fixed: Hand movement (including reloading) of remote was not transferred accross network.
- Fixed: VOIP was not working.
- Fixed: Su-34 crashed after take off when player was a gunner (-dead link-)
- Optimized: Improved FPS in some scenes when looking through scope into forest.
- Fixed: Crash after UI navigation Options > Audio Options > Auto adjust > Cancel
- Improved: Quick commanding menu now allows to order multiple units to engage or fire at the same time.
- Fixed: regularCheck no longer done for players not fully ingame to prevent timeouts during the mission loading.
- Changed: Manual vectoring control in autohover mode with analogue throttle using Flaps actions.
- Fixed: Helicopter did not take off when engine was off and enemies nearby.
- Improved: Faster Signature checks on server side.
- Improved: Only first AI unit in each formation reports its position on Report Status.
Version 1.57-1.58 Changelog
Engine
- Changed: First click on a target from quick commanding menu now issues Target instead of Attack, second click issues Engage.
- Improved: VerifySignatures entry in server.cfg can contain the required version of signatures.
- Improved: Stronger signature checking.
- New: Ctrl+F1..Ctrl+F5 assigns unit to team red/green/blue/yellow/white.
- Changed: Shift-F1..Shift-F5 select corresponding color team (red/green/blue/yellow/white)
- Fixed: Mv22 did not take off when spawned on the ground (http://forums.bistudio.com/showpost.php?p=1852614&postcount=103)
- Fixed: AI no longer sees through fog better than player. (-dead link-)
- Fixed: weather changes done in the vehicle init line considered when checking AI visibility on the mission start.
- Improved: Init scripts time limit increased from 3 ms to 100 ms.
- Optimized: setViewDistance is no longer slow when used to reduce view distance.
- Changed: Yellow server no longer listed at the bottom of the server list.
- Fixed: Signatures GameSpy key truncated to at most 200 Bytes. Too long list has caused other GS keys were not available due to overflow.
- Improved: Convoys now passing crossroads a bit faster.
- Improved: Road obstacle avoidance improved.
- Improved: Alt-F4 exits the game only in UI screens (including pause and map)
- Fixed: AI unable to traverse some roads when in combat.
- Fixed: Loading of some world was very slow unless -exThreads=0 was used.
- Fixed: Bug in TCMalloc which might be causing Out of memory (-dead link-)
- Fixed: AI subordinates moving in convoy now leaving roads less frequently.
- Changed: Bounding overwatch movement now respects formation order.
- Fixed: Formations broken when in danger (-dead link-)
- Fixed: Game is no longer checking files on W: drive during startup.
- Improved: AI using cover at house corners more often.
- Fixed: Prevent server crash on many malformed incoming network messages.
- Improved: Vegetation rendering using AToC (require antialiasing enabled)
- New: Player can command AI to move into a specific cover.
- Improved: AI helicopter no longer attempting to land into a wind under 1.5 m/s.
- Fixed: Non-existing files attempted to be open for procedural textures (-dead link-)
- Improved: AI now always moves without covering when given move command by a player (-dead link-).
- Improved: AI now always moves without covering when boarding a vehicle.
- Fixed: Helicopter flying too low when approaching a landing spot.
- Improved: AI keeping formation a bit more strictly while in combat.
- Fixed: AI units not following player in combat. (-dead link-)
- Fixed: Fire command was not working on non-enemy targets.
- Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.
- Fixed: Improved airplane terrain avoidance when attacking. (-dead link-)
- Fixed: Possible ServerCommand abuse by non-admin attackers.
- Fixed: lip-sync in EW campaign and in MP while client using VON.
- Fixed: AI units sometimes walking in circles (-dead link-)
- Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
- FIX: Engine crash with diag_log versus % r. 76245 - Replicated fix 73479 (fixed crash when no clutter shape)
- Fixed: More reliable VRAM detection on Vista/Win7 (using DXGI). (-dead link-)
- Fixed: Units created by CreateUnit have had empty identity.
- Improved: AI helis able to fly a bit faster.
- Fixed: AI piloting a heli with a player as a gunner did not attempt to autorotate.
- Reduced lod switching in dense (forest, town) scenes.
- Fixed: Flood in RPT file caused by lines like "Object 2:200 (type Type_268) not found."
- Fixed: Fake server monitor line after client connects.
Data
- Changed: speed of some animations and turning speeds.