BIS fnc respawnRounds: Difference between revisions
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m (Text replacement - "</pre><small>''(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)''</small>" to "{{placeholder}}") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Respawn | |gr1= Respawn | ||
| <pre>/* | |descr= <pre>/* | ||
Description: | Description: | ||
Line 17: | Line 16: | ||
SIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings) | SIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings) | ||
ARRAY - empty array to return if a round is still on (players of more than one involved faction are alive) | ARRAY - empty array to return if a round is still on (players of more than one involved faction are alive) | ||
*/ | */</pre> | ||
{{placeholder}} | |||
{{Wiki|placeholder}} | |||
| <!-- [] call [[BIS_fnc_respawnRounds]] | |s1= <!-- [] call [[BIS_fnc_respawnRounds]] --> | ||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_respawnRounds;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/* Description: Disable respawn until players of only one side (including its allies) remains, then respawn everyone at once. When "Rounds" respawn is used by only one side, wait until all its players are dead. Parameter(s): BOOL - true to force round end SIDE - use any side to return side affected by round system (based on description.ext respawnTemplates settings) ARRAY - empty array to return if a round is still on (players of more than one involved faction are alive) */
- Execution:
- call
- Groups:
- Respawn
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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