BIN fnc addSiteEntities: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "\[\[Category:\{\{Name\|arma3\}\}: Functions\|\{\{uc:[a-z A-Z]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Text replacement - "↵↵{{Wiki|placeholder}} {{Feature|arma3contact}} ↵↵|s1= <!--" to " </pre> {{Wiki|placeholder}} {{Feature|arma3contact}} |s1= <!--") |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.94 | |version1= 1.94 | ||
Line 23: | Line 22: | ||
(_entities select ID) pushback _x;\ | (_entities select ID) pushback _x;\ | ||
(_entityIDs select ID) pushback -1; | (_entityIDs select ID) pushback -1; | ||
</pre> | |||
{{Wiki|placeholder}} {{Feature|arma3contact}} | |||
|s1= <!-- [] call [[BIN_fnc_addSiteEntities]] --> | |||
|p1= | |||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIN_fnc_addSiteEntities;</sqf> --> | ||
| | |seealso= | ||
}} | }} |
Latest revision as of 16:24, 17 April 2024
Description
- Description:
/* Description: Register entities to a site, so they can be despawned with the rest when player leaves the area. Parameter(s): 0: OBJECT - site logic. The site must be spawned for the function to work. 1: ARRAY - entities to be added. Types can be mixed, the system will sort them out itself. Returns: BOOL - true if added */ #define ADD(ID)\ (_entities select ID) pushback _x;\ (_entityIDs select ID) pushback -1;
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note