BIS fnc richCurve getOrientationMode: Difference between revisions

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m (Text replacement - "|[] call [[BIS_" to "|s1= [] call [[BIS_")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.78
|1.78


|gr1= RichCurve
|gr1= RichCurve
<!---|arg= local |Multiplayer Arguments=--->
|descr= <pre>/*
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Nelson Duarte <@Nelson_G_Duarte>
Author: Nelson Duarte <@Nelson_G_Duarte>


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Returns:
Returns:
Integer - The mode (0 = None, 1 = Look At, 2 = Movement Direction)
Integer - The mode (0 = None, 1 = Look At, 2 = Movement Direction)
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|s1= [] call [[BIS_fnc_richCurve_getOrientationMode]]
|s1= [] call [[BIS_fnc_richCurve_getOrientationMode]]


|p1= parameter: Datatype - (Optional, default defValue) description
|p1=  


|r1=
|r1=
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|x1=
|x1=


|exec= call}}
|seealso=
 
}}
 
 
[[Category:{{Name|arma3}}: Functions|{{uc:richCurve_getOrientationMode}}]]

Latest revision as of 22:47, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Nelson Duarte <@Nelson_G_Duarte>

	Description:
	Returns orientation mode for objects animated by this curve

	Parameter(s):
	_this select 0: Object - The curve

	Returns:
	Integer - The mode (0 = None, 1 = Look At, 2 = Movement Direction)
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
RichCurve

Syntax

Syntax:
[] call BIS_fnc_richCurve_getOrientationMode
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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