BIS fnc reviveOnForcingRespawn: Difference between revisions

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m (Text replacement - "|exec= call}}" to "|exec= call }}")
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.42


|1.42
|gr1= Revive


|gr1 = Revive
|descr= <pre>/*
 
<!---|arg= local |Multiplayer Arguments=--->
 
<!---|eff= local |Multiplayer Effects=--->
 
| <pre>/*
Author: Jiri Wainar
Author: Jiri Wainar


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Returns:
Returns:
True if successful, false if not.
True if successful, false if not.
*/</pre>{{placeholder}}<!-- Remove this after fill-in -->
*/</pre>{{Wiki|placeholder}}<!-- Remove this after fill-in -->


|s1= [] call [[BIS_fnc_reviveOnForcingRespawn]]
|s1= [] call [[BIS_fnc_reviveOnForcingRespawn]]
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|x1=
|x1=


|exec= call
|seealso=
}}
}}
[[Category:{{Name|arma3}}: Functions|{{uc:reviveOnForcingRespawn}}]]

Latest revision as of 02:22, 13 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Jiri Wainar

	Description:
	Used to execute specific code localy on every client whenever 'forcing respawn' flag changes.

	Parameters:
		_this select 0: STRING - Variable that carries the 'being revived' flag over the network, defined by macro VAR_TRANSFER_FORCING_RESPAWN.
		_this select 1: BOOL - Flag state - true or false.
		_this select 2: OBJECT - Unit to set the flag for.

	Returns:
	True if successful, false if not.
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Revive

Syntax

Syntax:
[] call BIS_fnc_reviveOnForcingRespawn
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note