BIS fnc priorityQueue IsFull: Difference between revisions
Jump to navigation
Jump to search
m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}") |
Lou Montana (talk | contribs) m (Text replacement - " |p1= |r1= |x1= }}" to " |p1= |r1= |x1= |seealso= }}") |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.86 | |||
|1.86 | |||
|gr1= Priority Queue | |gr1= Priority Queue | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Zozo | Author: Zozo | ||
Line 33: | Line 32: | ||
|x1= | |x1= | ||
|seealso= | |||
}} | }} |
Latest revision as of 02:21, 13 June 2021
Description
- Description:
/* Author: Zozo Description: Checks if the Queue is full Parameters: _handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init) Returns: _full:BOOL - true if the Queue is full Syntax: _full:BOOL = [_handle] call BIS_fnc_PriorityQueue_IsFull; Example: _isTheQueueFull = [_priorityQueue_1] call BIS_fnc_PriorityQueue_IsFull; */
- Execution:
- call
- Groups:
- Priority Queue
Syntax
- Syntax:
- [] call BIS_fnc_priorityQueue_IsFull
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note