BIS fnc destroyer01EdenDelete: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.84 | |||
|1.84 | |||
|gr1= Destroyer | |gr1= Destroyer | ||
|descr= <pre>/* | |||
| <pre>/* | |||
Author: Bravo Zero One development | Author: Bravo Zero One development | ||
- John_Spartan | - John_Spartan | ||
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class Eventhandlers | class Eventhandlers | ||
{ | { | ||
init = "_this call | init = "_this call BIS_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game | ||
AttributesChanged3DEN = "_this call | AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player | ||
Dragged3DEN = "_this call | Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player | ||
RegisteredToWorld3DEN = "_this call | RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called) | ||
UnregisteredFromWorld3DEN = "_this call | UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor | ||
}; | }; | ||
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and | and | ||
1: array of objects in variable in base objects name-space ["bis_carrierParts", []]; | 1: array of objects in variable in base objects name-space ["bis_carrierParts", []]; | ||
Returns: nothing | Returns: nothing | ||
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|x1= | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 18:24, 20 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to delete dynamic ships (multi-part structure) in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space. Function will delete ship parts in EDEN editor after main object is deleted. Execution: - Call from EH on the main ship base model (blank model with memory points and reference config). Example: class Eventhandlers { init = "_this call BIS_fnc_Destroyer01Init"; //main init fnc, will assemble ship in game AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //function to update objects position in EDEN editor if attributes changed by player Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate"; //function to update objects position in EDEN editor if attributes changed by player RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit"; //initial EDEN init fnc (main init is still called) UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete"; //function to delete all ship objects in EDEN editor }; Requirements: - An array of ship parts/objects as a variable attached to main ship base. This array is created by main BIS_fnc_Destroyer01Init. Parameter(s): _this select 0: mode (Scalar) 0: ship Base/object and 1: array of objects in variable in base objects name-space ["bis_carrierParts", []]; Returns: nothing Result: Ship's parts are deleted in EDEN editor. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01EdenDelete
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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