systemOfUnits: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| | |game1= tkoh | ||
|version1= 1.00 | |||
| | |game2= arma3 | ||
|version2= 0.50 | |||
|gr1= System | |gr1= System | ||
| Returns the currently selected system of units. | |descr= Returns the currently selected system of units. | ||
* 0: Metric | * 0: Metric | ||
* 1: Mixed (ground vehicles use Metric / air vehicles use Imperial) | * 1: Mixed (ground vehicles use Metric / air vehicles use Imperial) | ||
* 2: Imperial | * 2: Imperial | ||
| '''systemOfUnits''' | |s1= '''systemOfUnits''' | ||
| [[Number]] | |r1= [[Number]] | ||
|x1= < | |x1= <sqf>_system = systemOfUnits;</sqf> | ||
|seealso= [[BIS_fnc_convertUnits]] [[setSystemOfUnits]] | |seealso= [[BIS_fnc_convertUnits]] [[setSystemOfUnits]] | ||
}} | }} | ||
Latest revision as of 16:31, 13 May 2022
Description
- Description:
- Returns the currently selected system of units.
- 0: Metric
- 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
- 2: Imperial
- Groups:
- System
Syntax
- Syntax:
- systemOfUnits
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_convertUnits setSystemOfUnits
Notes
-
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