systemOfUnits: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
m (Some wiki formatting)
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| TKOH
|game1= tkoh
|version1= 1.00


|1.00
|game2= arma3
|version2= 0.50


|gr1= System
|gr1= System


| Returns the currently selected system of units.
|descr= Returns the currently selected system of units.
* 0: Metric
* 0: Metric
* 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
* 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
* 2: Imperial
* 2: Imperial


| '''systemOfUnits'''
|s1= '''systemOfUnits'''


| [[Number]]
|r1= [[Number]]


|x1= <code>_system = '''systemOfUnits''';</code>
|x1= <sqf>_system = systemOfUnits;</sqf>


|seealso= [[BIS_fnc_convertUnits]] [[setSystemOfUnits]]
|seealso= [[BIS_fnc_convertUnits]] [[setSystemOfUnits]]
}}
}}
{{GameCategory|tkoh|Scripting Commands}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}

Latest revision as of 16:31, 13 May 2022

Hover & click on the images for description

Description

Description:
Returns the currently selected system of units.
  • 0: Metric
  • 1: Mixed (ground vehicles use Metric / air vehicles use Imperial)
  • 2: Imperial
Groups:
System

Syntax

Syntax:
systemOfUnits
Return Value:
Number

Examples

Example 1:
_system = systemOfUnits;

Additional Information

See also:
BIS_fnc_convertUnits setSystemOfUnits

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note