BIS fnc richCurve getOrientationMode: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " }}" to " }}") |
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.78 | |||
|1.78 | |||
|gr1= RichCurve | |gr1= RichCurve | ||
| <pre>/* | |descr= <pre>/* | ||
Author: Nelson Duarte <@Nelson_G_Duarte> | Author: Nelson Duarte <@Nelson_G_Duarte> | ||
Line 26: | Line 25: | ||
|x1= | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 22:47, 13 June 2021
Description
- Description:
/* Author: Nelson Duarte <@Nelson_G_Duarte> Description: Returns orientation mode for objects animated by this curve Parameter(s): _this select 0: Object - The curve Returns: Integer - The mode (0 = None, 1 = Look At, 2 = Movement Direction) */
- Execution:
- call
- Groups:
- RichCurve
Syntax
- Syntax:
- [] call BIS_fnc_richCurve_getOrientationMode
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note