BIS fnc tridentSetRelationship: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
|game1= arma3 | |||
|version1= 1.00 | |||
|gr1= Sides | |||
|descr= Set relationship of competing Trident sides. | |||
When the value reaches threshold, side relationship will change. | |||
The value slowly decreases towards 0. | |||
|s1= [side1, side2, value, absolute] call [[BIS_fnc_tridentSetRelationship]] | |||
|p1= side1: [[Side]] | |||
|p2= side2: [[Side]] | |||
|p3= value: [[Number]] - changed value | |||
|p4= absolute: [[Boolean]] - [[true]] to add the value, [[false]] to set the value | |||
|r1= [[Number]] - relationship value after changes | |||
|x1= <sqf>[west, east, 0.5, true] call BIS_fnc_tridentSetRelationship;</sqf> | |||
[[ | |seealso= [[BIS_fnc_tridentGetRelationship]] [[BIS_fnc_tridentHandleDamage]] [[BIS_fnc_tridentExecute]] | ||
}} |
Latest revision as of 14:00, 8 November 2023
Description
- Description:
- Set relationship of competing Trident sides. When the value reaches threshold, side relationship will change. The value slowly decreases towards 0.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [side1, side2, value, absolute] call BIS_fnc_tridentSetRelationship
- Parameters:
- side1: Side
- side2: Side
- value: Number - changed value
- absolute: Boolean - true to add the value, false to set the value
- Return Value:
- Number - relationship value after changes
Examples
- Example 1:
Additional Information
Notes
-
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